It just looks like a lot. Unnecessary requirements can be omitted.
<perk> - Start of the perk data.
</perk> - End of the perk data.
<name: [PERKNAME]> - Name of the perk. E.g. <name: Destroyer of Glasses>
<requirements> - Start of requirements for perk data.
atk/def/matk/mdef/agi/luk - stats required
level - level required
switch - is switch with ID ON or OFF
variable - how is variable of ID compared to VALUE (> - more than, >= more than or equal to, < less than, <= - less than or equal to, == - equal to, != - not equal to)
</requirements> - End of requirements for perk data.
<rewards> - Start of rewards data
state: [ID] - when perk is unlocked player gains permanent traits from the state of ID
</rewards> - Ends of rewards data
<description> - Description begins here
TEXT - can be multiline, can be in single line. Does text wrapping automatically.
</description> - Description ends
Examples of perks:
Code:
<perk>
<name: Glasses Apprentice>
<requirements>
matk: 2
</requirements>
<rewards>
state: 11
commonEvent: 4
</rewards>
<description>
Glasses.
</description>
</perk>
<perk>
<name: Glasses Master>
<requirements>
level: 10
atk: 5
def: 5
matk: 5
mdef: 5
agi: 5
luk: 5
perk: Glasses Apprentice
switch: 77 ON
variable: 77 < 76
</requirements>
<rewards>
state: 11
commonEvent: 4
</rewards>
<description>
Glasses Mastery.
Enough said.
</description>
</perk>
<perk>
<name: Mana Circulation>
<requirements>
matk: 2
</requirements>
<rewards>
state: 11
</rewards>
<description>
You have amazing ability to circulate mana around you. Gaining increase mana regeneration and mana compatibility. The spirits you summon deal more damage.
</description>
</perk>
<perk>
<name: Fire Spiritism>
<requirements>
matk: 5
luk: 2
</requirements>
<rewards>
state: 11
</rewards>
<description>
Fire spirits you summon like you more. You like them more, too.
Such a nice person.
</description>
</perk>
<perk>
<name: Mana Builder>
<requirements>
atk: 5
matk: 7
</requirements>
<rewards>
state: 11
</rewards>
<description>
Some people build things out of wordly materials. You.. you build things out of non wordly materials.
</description>
</perk>
<perk>
<name: Mana Master>
<requirements>
level: 25
matk: 15
perk: Mana Builder
</requirements>
<rewards>
state: 11
</rewards>
<description>
You are a master of mana. Mana is you. You is mana.
</description>
</perk>
Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.