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I'm using Yanfly's Class System and want to know if it would be possible to set up a game so that skills learnt are recorded tied to the character, not their active class. Which of their skills they could use would in turn be determined by their class, but would not disappear forever if the character's class was switched. They would always know these skills unless removed via an event or script call.

Would this kind of thing be possible if a game is using the script mentioned above?

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