Permanent things...?

JonathanTBE

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I don't really know how to call what i'm about to ask, So the titles kinda blurry...

So i'm trying to build an arena, In which the player could fight monsters he fought before,

But i got one major problem, and one minor(maybe)

So here's the deal,

I want the arena to accessible through the main menu(command that transfer the player to the arena map), But i have no clue how to do so,  Which is my first problem(minor)

The major problem i got is the next,

I want the monsters to spawn Only after the player fought them, whether he died or not,

But it can't be done with switch or variables, Since it's only affect the current save(or what to call it) and not actually the whole game, So it won't do any effect on the arena map.

So it need to be a sort of permanent switch or whatever, Frankly i have no clue -.-

Another problem i got is this, When the player first open the game and haven't fought a monster, The arena function should be locked, It's probably minor to, I just wanted to point it out

How do i make this whole thing happens?! Please help :|
 

MektiKwiiger

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How about using an item from the menu that transfers the player to the arena? This item could be given to the player after the first fight, also solving the locking part.

But when it comes to the spawning, I'm not sure, so somebody else would have to come up with the answer to that. 

I imagine that it could be probably solved with a script, since you require it to fetch data from multiple saves.

Edit: Um, or is it maybe the start menu you meant? That would render my first paragraph moot.
 
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Engr. Adiktuzmiko

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For the arena to affect all saves (though do you really want it to work that way?), you can use my Custom Data script
 

JonathanTBE

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Edit: Um, or is it maybe the start menu you meant? That would render my first paragraph moot.
Yea i want it from the Main menu - Title screen.... sorry if i was confusing

For the arena to affect all saves (though do you really want it to work that way?), you can use my Custom Data script
I'm staring at the script for 15 minutes But i don't get how it works, Maybe i'm just ******ed,

Do you have guide of something except for the instructions in the script?

*Is it work with switching and variables so i could set 'Conditional branch' for the monsters to spawn? Or is it more complicated than that? Cause honestly i'm not sure i can handle it
 

Engr. Adiktuzmiko

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well I made an add-on for persistent switches... So oh well, if you only need switches and such, maybe try to find Fomar's Persistent switches script from one of the older ReStaffs
 

JonathanTBE

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Ho yea, it's works the way i need, Thank you

So that part is done

-I still need to add a Title Screen option with lock function, though.

I actually saw it in many games for repeating scenes, So it might been asked before

Can someone give me link for such a topic, Or, well, Suggest a solution?
 

Engr. Adiktuzmiko

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you just need to add a command to the Title Command window and make a method that checks for the switch/variable and use that as the "enabled?" parameter when adding commands
 

Nugem

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Seens a little weird to me. When you select the Arena command in Main Title its like, a new game starting or what?

Maybe you could use YANFLY'S NEW GAME++ so you can adapt it to access the Arena with a existing game files, or something like that.

But, for simply creating a new command window, use this script. Place it in Custom Scripts section.

class Window_TitleCommand < Window_Command

 #--------------------------------------------------------------------------
  # * Create Command List
  #--------------------------------------------------------------------------
  def make_command_list
    add_command(Vocab::new_game, :new_game)
    add_command(Vocab::continue, :continue, continue_enabled)
    add_command("Arena",        :options)
    add_command(Vocab::shutdown, :shutdown)
  end
end

class Scene_Title < Scene_Base
  #--------------------------------------------------------------------------
  # * Create Command Window
  #--------------------------------------------------------------------------
  def create_command_window
    @command_window = Window_TitleCommand.new
    @command_window.set_handler:)new_game, method:)command_new_game))
    @command_window.set_handler:)continue, method:)command_continue))
    @command_window.set_handler:)shutdown, method:)command_shutdown))
    @command_window.set_handler:)arena, method:)command_arena))
  end

  #--------------------------------------------------------------------------
  # * [Arena] Command
  #--------------------------------------------------------------------------
  def command_arena
    YOUR_ACTION_HERE
  end
end
 

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