I have a few "permanent triggers" in this game I'm working on and I'm curious as to what other people think of this? Pretty much, using Hime's Sync Save Data plugin with another "Save Data Relocater" plugin, you create a scenario in your game that will have a permanent effect on the game itself that the player shouldn't be able to have easy access to. EDIT: Let's say you're at a point where you can choose to either battle an enemy or have them join your party. If you battle with them and essentially kill them, they'll no longer exist in the game. The permanent trigger would be that enemy no longer existing regardless, if you completely restart your game or not.