Persistent Map Events v2.0 by DerTraveler Introduction Adds the possibility to make map events persistent between map and/or page changes. That means that you can leave a map (change a page) and when you return it will be in the exact same state as last time. This includes following properties: position direction position in the current move route changes to the events appearance by the "Set Move Route..." command changes to the movement style (speed, frequency) by the "Set Move Route..." command execution progress of parallel events Please note: Autostart events are never saved. All the changes are also included in your save files. Thus, old save files probably won't be compatible anymore. Even though I don't think that this will be any problem with today's hardware, you should note that the event data of potentially every map event the player has met is stored in memory and in your save files. If you have exceptionally many events in your game, this could become a problem. It is also possible to only make some of these properties persistents by using notetags on event pages. Features - Set the default persistence behaviour of map events - Change the persistence of particular event pages with notetags in comment boxes - It is fully customizable which event properties should be persistent via notetags Screenshots Not necessary. See demo. How to Use Paste it anywhere in the Materials section. Be sure to set the default behaviour in the options section. Demo Download here Script Can be found in this pastebin. Credit and Thanks - DerTraveler Author's Notes Free to use in any non-commercial project. For use in commercial projects please mail me.