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Here's a little test for you all out there. Consider it a challenge if you want, or a bit of random advice.
I often see 'is this a good game idea' being asked a lot around here. I sometimes ask this myself, because I so often come up with lots and lots of ideas. To help eliminate some of the sub-par ideas, I practice with some writing.
When we're working on small, simple games like the ones usually made in RPG Maker, I feel like a good rule of thumb is to have an idea that is easy to describe. I find that the biggest development problem is an idea that is too complicated. A complex idea is fun at first, but clarity and simplicity are much more important, and you need something that can catch audience attention quickly without requiring a lot of reading or thinking from the start.
As my general rule, if I can't describe the game I am working on in two purposeful complex sentences and still have it sound interseting, then the idea needs work.
So. Take two sentences, idea, and action. With these, you should be able to describe your game.
Idea: What is the reasoning behind the game? The story, theme, message, or mood?
Action: How does this game play? Why is it fun?
With one idea sentence, and one action sentence, you should, ideally, be able to create an interesting Combined Premise, which puts the idea and action together.
Example:
Idea: A heavily armored super soldier fights to defend Earth and the human race from an invasion of highly advanced aliens.
Action: Control the ultimate warrior, and wield futuristic weaponry ranging from assault rifles to plasma cannons as you blast your way through several action packed levels in this intense sci-fi first person shooter.
Combined Premise: A heavily armored super soldier fights to defend Earth and the human race from an invasion of highly advanced aliens. Control the ultimate warrior, and wield futuristic weaponry ranging from submachine guns to plasma cannons to blast your way through several action packed levels in this intense sci-fi first person shooter.
That's Halo in a nutshell. Not exactly a shining idea at a glance, is it? But it doesn't have to be perfect. It seems interesting. It seems like it could be a game. This is a good, clear idea and a solid premise. Of course, if you know Halo, there are more details to it then that, but this little premise summarize everything the player needs to know in two clear sentences. Details are important too, but secondary. Let your game do the real talking, and work on a simple premise that hooks the player using the strongest ideas.
Here's one for an rpg.
Idea: A group of teens form a secret vigilante organization after they learn of a murderer who is using a magical world to commit the perfect crime.
Action: In this blend of dramatic visual novel story telling and traditional turn-based rpg action, you will use the power of emotions to summon monsters in battle, fight evil creatures, and explore twisted labyrinths leading into the horrors of the human soul.
Combined Premise: A group of teens form a secret vigilante organization after they learn of a murderer who is using a magical world to commit the perfect crime. In this blend of dramatic visual novel story telling and traditional turn-based rpg action, you will use the power of emotions to summon monsters in battle, fight evil creatures, and explore twisted labyrinths leading into the horrors of the human soul.
Persona 4. Again, it's not a perfect representation, but it stand out, and seems like it could definitely make a good game. Of course, there is a lot more. But you have two sentences, and it's up to you to decide which of your ideas is the strongest. I feel like determining which ideas are your main ideas is the most important part of developing a good game. Distinguish from details and main points, and know which to sell and which to keep to yourself.
One more example.
Idea: A group of young women find themselves turned magical warriors who must save the Earth from impending doom after accidentally summoning a mystical angel.
Action: You will control this little angel as she mentors, manages, commands, and cares for these three rookie heroines in this playful and light-hearted mix of hero manager and magical girl action.
Combined Premise: A group of young women find themselves turned magical warriors who must save the Earth after accidentally summoning a mystical angel. You will control this little angel as she mentors, manages, commands, and cares for these struggling new heroines in this playful and light-hearted mix of hero manager and magical girl action.
This is my current project, which I feel confident behind. Again, two clear purposeful sentences that make a combined premise that sounds like a solid game.
Of course, there are exceptions, where good games simply cannot be captured in one action and one idea sentence. As you can tell, what I wrote for Persona 4 took a bit of stretching. But for a simple game, you should ideally be able to sell your game with these two sentences.
So, as a test, take this little form and put your game in it. See how you feel about your game when you boil down your work into these two sentences. If your idea still sounds like a solid game, you have a good start. If not, well, just take it as something to think about. Again, not a golden rule, but just my personal rule.
So let's see how well you write your ideas
-
Title:
Idea sentence:
Action Sentence:
Combined Premise:
-
Eager to see what we come up with.
Hope it helps, and thanks for reading!
I often see 'is this a good game idea' being asked a lot around here. I sometimes ask this myself, because I so often come up with lots and lots of ideas. To help eliminate some of the sub-par ideas, I practice with some writing.
When we're working on small, simple games like the ones usually made in RPG Maker, I feel like a good rule of thumb is to have an idea that is easy to describe. I find that the biggest development problem is an idea that is too complicated. A complex idea is fun at first, but clarity and simplicity are much more important, and you need something that can catch audience attention quickly without requiring a lot of reading or thinking from the start.
As my general rule, if I can't describe the game I am working on in two purposeful complex sentences and still have it sound interseting, then the idea needs work.
So. Take two sentences, idea, and action. With these, you should be able to describe your game.
Idea: What is the reasoning behind the game? The story, theme, message, or mood?
Action: How does this game play? Why is it fun?
With one idea sentence, and one action sentence, you should, ideally, be able to create an interesting Combined Premise, which puts the idea and action together.
Example:
Idea: A heavily armored super soldier fights to defend Earth and the human race from an invasion of highly advanced aliens.
Action: Control the ultimate warrior, and wield futuristic weaponry ranging from assault rifles to plasma cannons as you blast your way through several action packed levels in this intense sci-fi first person shooter.
Combined Premise: A heavily armored super soldier fights to defend Earth and the human race from an invasion of highly advanced aliens. Control the ultimate warrior, and wield futuristic weaponry ranging from submachine guns to plasma cannons to blast your way through several action packed levels in this intense sci-fi first person shooter.
That's Halo in a nutshell. Not exactly a shining idea at a glance, is it? But it doesn't have to be perfect. It seems interesting. It seems like it could be a game. This is a good, clear idea and a solid premise. Of course, if you know Halo, there are more details to it then that, but this little premise summarize everything the player needs to know in two clear sentences. Details are important too, but secondary. Let your game do the real talking, and work on a simple premise that hooks the player using the strongest ideas.
Here's one for an rpg.
Idea: A group of teens form a secret vigilante organization after they learn of a murderer who is using a magical world to commit the perfect crime.
Action: In this blend of dramatic visual novel story telling and traditional turn-based rpg action, you will use the power of emotions to summon monsters in battle, fight evil creatures, and explore twisted labyrinths leading into the horrors of the human soul.
Combined Premise: A group of teens form a secret vigilante organization after they learn of a murderer who is using a magical world to commit the perfect crime. In this blend of dramatic visual novel story telling and traditional turn-based rpg action, you will use the power of emotions to summon monsters in battle, fight evil creatures, and explore twisted labyrinths leading into the horrors of the human soul.
Persona 4. Again, it's not a perfect representation, but it stand out, and seems like it could definitely make a good game. Of course, there is a lot more. But you have two sentences, and it's up to you to decide which of your ideas is the strongest. I feel like determining which ideas are your main ideas is the most important part of developing a good game. Distinguish from details and main points, and know which to sell and which to keep to yourself.
One more example.
Idea: A group of young women find themselves turned magical warriors who must save the Earth from impending doom after accidentally summoning a mystical angel.
Action: You will control this little angel as she mentors, manages, commands, and cares for these three rookie heroines in this playful and light-hearted mix of hero manager and magical girl action.
Combined Premise: A group of young women find themselves turned magical warriors who must save the Earth after accidentally summoning a mystical angel. You will control this little angel as she mentors, manages, commands, and cares for these struggling new heroines in this playful and light-hearted mix of hero manager and magical girl action.
This is my current project, which I feel confident behind. Again, two clear purposeful sentences that make a combined premise that sounds like a solid game.
Of course, there are exceptions, where good games simply cannot be captured in one action and one idea sentence. As you can tell, what I wrote for Persona 4 took a bit of stretching. But for a simple game, you should ideally be able to sell your game with these two sentences.
So, as a test, take this little form and put your game in it. See how you feel about your game when you boil down your work into these two sentences. If your idea still sounds like a solid game, you have a good start. If not, well, just take it as something to think about. Again, not a golden rule, but just my personal rule.
So let's see how well you write your ideas
-
Title:
Idea sentence:
Action Sentence:
Combined Premise:
-
Eager to see what we come up with.
Hope it helps, and thanks for reading!
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