- Joined
- Oct 5, 2015
- Messages
- 28
- Reaction score
- 4
- First Language
- English
Hi! I would like to ask for help regarding this plugin idea.
I would like to include in my game a personality system whose values are determined through choices.
Example: There are three personalities: Evil/Good/Neutral
Gold exists in a drawer.
Choice 1: Take the gold = Additional Points to Evil
Choice 2: Leave it be = Additional Good
Chioce 3: Ask = Additional Neutral
This will also apply to responses when talking to NPCs.
There will be a percentage gauge/chart to determine the current levels of all three personalities totaling to 100%. Ex:
40% Neutral
30% Evil
30% Good
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The purpose of percentages is to determine the activation of random buffs to its designated personality. Using the values above:
40% Chance to activate Neutral Buff
30% Chance to activate Evil Buff
30% Chance to activate Good Buff
All will activate randomly during battle only. I plan them to be either helpful or harmful when activating randomly in different situations to give a little more complexity and difficulty to gameplay. I will appreciate and any help. thank you very much.
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I would like to include in my game a personality system whose values are determined through choices.
Example: There are three personalities: Evil/Good/Neutral
Gold exists in a drawer.
Choice 1: Take the gold = Additional Points to Evil
Choice 2: Leave it be = Additional Good
Chioce 3: Ask = Additional Neutral
This will also apply to responses when talking to NPCs.
There will be a percentage gauge/chart to determine the current levels of all three personalities totaling to 100%. Ex:
40% Neutral
30% Evil
30% Good
---------------------------------------
The purpose of percentages is to determine the activation of random buffs to its designated personality. Using the values above:
40% Chance to activate Neutral Buff
30% Chance to activate Evil Buff
30% Chance to activate Good Buff
All will activate randomly during battle only. I plan them to be either helpful or harmful when activating randomly in different situations to give a little more complexity and difficulty to gameplay. I will appreciate and any help. thank you very much.
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