perspective question

jonthefox

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Does the perspective in a map like this make sense?  i.e. the land is "getting steeper" as you go up and to the left, even though the water cliffs below it (and on the right side of the map) are only 1 tile's worth of elevation.

elevationperspective.jpg
 

noctiluca

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Not.. really... if I try to make it look like an illusion of height it seems more like the right side is higher than the left. Unless by steeper you mean the left side is lower elevation? But if you just had a map like that with no explanation people would think it was a tiling mistake.

Orthogonal tiles are not really able to convey things like this well unless it's maybe viewed from a side angle.
 

jonthefox

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Do you think it would look better if i made the right side two tiles as well, or i would just need to use 1-tile size for the entire map?
 

Kes

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This is becoming more a "how to" mapping question, rather than a discussion of general principles - which is the fundamental requirement for a separate thread in this particular forum. If this is indeed a "how to" question, it belongs either in the support forum for the engine you're using, or in Game and Map screenshots.
 

LaFlibuste

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It just looks like the water on the left is deeper because the water level is flush with the land on both sides. If you want to convey more elevation on the left, you'd have to have a bit of cliff above water-level before the flat grassy walkable zones, imo.
 

jonthefox

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I guess my real question is, do you think it makes sense? or do you think it doesn't look right?
 

LaFlibuste

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In my opinion, it's either not really noticeable and doesn't add much or it looks a bit off and weird. In any event "the land is 'getting steeper' as you go up and to the left" is not something that comes to mind looking at your map, so I guess the effect doesn't really work for me, sorry :/
 

Kes

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As I said earlier, "how to" questions such as this do not belong in this forum.

You can either tell us which engine you are using, and I will move the thread to that support forum, or if you'd rather not do that, I will close it.
 

jonthefox

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It was meant more of a discussion of the general principles of perspective in jrpg mapping, than a "how to," hence why I posted it here.  I'm fine with you moving it though.   
 
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Kes

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Unfortunately it hasn't become a general discussion about principles, but about how to do this particular map.  So moving it to MV.
 

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