- Joined
- Apr 23, 2019
- Messages
- 991
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- First Language
- German
- Primarily Uses
- RMMZ
Pet Summon Plugin

Fox sprite by Hidden One
Inspired by RPGs such as „Pokemon“, „Nights of Azure,“ and other MMORPGs, I made a Plugin to enable summoning of Pets in battle.
Available for free, compatible with both MV & MZ
Features
Quickstart, Download, & More
available here: https://aerosys.blog/pet-summon
Wishlist

Fox sprite by Hidden One
Inspired by RPGs such as „Pokemon“, „Nights of Azure,“ and other MMORPGs, I made a Plugin to enable summoning of Pets in battle.
Available for free, compatible with both MV & MZ
Features
- Any Actor from the Database can be converted into a Pet by using Note Tags. A Pet can be added to and removed from the Party just like any other Actor. Pets are not ready when the battle starts - they must be summoned first.
- Therefore, all your Pets are visible and manageable on the menus (if you wish)
- The Plugin will automatically add Dummy Skills to summon Pets (as seen in the screenshot) (if you wish)
- You have multiple options to define who can summon which Pets
- By default, any Actor with access to a dedicated Summon Skill Type can summon every Pet the Party owns.
- Alternatively, you may use Notetags to manage who can summon whom at which time. As you can put these note tags on Actors, Classes, Equipment, States, Skills, & Items, it makes it fairly easy and flexible to create, e.g., Summoner Classes that can summon only subsets of Pets.
- Alternatively, you may disable the automatic addition of Summon Skills through the Plugin, define individual Skills or Items in the Database, and use the <Summon: x> Notetag.
- Pets' levels will be synchronized automatically with their summoner (optional)
- Pets can retreat on command when it is their turn.
- When a Pet is knocked out, it automatically disappears from the battle.
- You can set how many turns a Pet stays active until it expires (optional).
- Once summoned, every Pet is affected with a "summoned" State. Using 3rd Party Plugins that display the remaining State turns, you can display how long a Pet stays active until it expires.
- Animations when
- a Pet is summoned
- a Pet disappears
- a Pet is knocked out
- You can call Common Events when
- a Pet is summoned
- a Pet disappears
- a Pet is knocked out
- With the <Auto Summon> Notetag, you can prepare a Pet for the battle, i.e., the Pet will be ready on battle start. You can use this Notetag on Actors, Classes, Equips, & States. E.g., you can make a special Accessory or Skill that applies such State on a Pet to prepare this Pet before the battle starts.
- Pets may not use Items (optional).
- Pets may not be equipped (optional).
- When all Actors are knocked out, and Pets are the only active battlers, the battle is treated as a defeat (optional).
- Pets cannot be swapped in the "Formation" menu.
- You can limit how many Pets can be active simultaneously (optional).
Quickstart, Download, & More
available here: https://aerosys.blog/pet-summon
Wishlist
- To summon "Giants" that substitute the entire Party until it expires or is knocked out.
- To replace/substitute/swap with the Summoner while the Pet is active
- When a summoner is knocked-out or leaves the Party during battle, all their pets should disappear as well
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