On the other hand, this feature may not work well in your game if you don't want Pets to be manageable in the menus and instead prefer a system where Pets are like "creatures" that spawn for a few turns and then disappear. From what I have heard in our conversation that would be more the style that you prefer
That's the secret
@Aerosys *whispers*
I don't even know myself how this is gonna end up
Lol.
Thank you for clarifying tho. I think this is a really cool features to bring into the fray then, Makes me think of Bofuri where each player can only bond with a single monster using a ring. Granted this would be the monster bonding with the entire party.
As such! A new(ish) challenge!!!!:
Similar to the one previously expressed before where we have a Final Fantasy X style summoning where the only people that stay on the field are the Summoner and Pet (which would avoid the party size issue on its own)
Instead though, the Pet would come in and have shared Battle Commands with the Actor that summoned. So say for example:
Actor Summons Pet A
Pet A has its skills added to the summoning Actor's command list as their own battle command of the Pets name maybe?
So the updates Actor command list might look something like:
Attack
SType 1
Stype 2
..
Skeleton: which when chosen acts as a pseudo skill type of Trait and Learned Skills of the Pet/Actor
Guard
Item
Escape
The caveat being? The Summoner and Pet would essentially share a turn. So if the Actor chooses a pet command, the Pet takes the action but that turn ends for the actor. If the Actor chooses their own Action, Pet wouldnt take their turn.
This could very well be its own plugin, and honestly this is the most self serving request since I have a set of Twins that that combined Command list would come in clutch for ^_^. Thoughts?
Bugs: I am still having the summon stay in the active battle party after the battle. Also something that may have been a thing but I just discovered, in the Retreat Command parameter:

If i set it to yes or no for show icon I get the following error.
I am in fact using VS plugins so I assume I should be leaving the option to what I show in the screenshot. But something of note in case it comes up for anyone else.
Related, I assume the retreat command would show up on the Pets command list right?
Any chance we could also have Skills Used to Summon turn into Retreat commands while the pet is out?