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Having an issue with this script. For some reason if I win the battle with the summoned actor still in play, it reverts back to the original actor as intended, but the save file gets corrupted. Anyone else have this issue?
 

pltchaos

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This is pretty neat, could be good fun for a summoner class XD
 

Tw0Face

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When I summon a pet, is it possible to grey out the summoning skill for as long as the pet is active / alive? Otherwise I can summon the same pet infinite times and even if one actor can only has one pet at a time, the pet can be re-summoned, which is not what I want. It would be neat if the summon skill is greyed out and not usable for as long as the pet is a) alive b) its remaining turns to be in battle haven't reached 0.
 

Mojo907

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When I summon a pet, is it possible to grey out the summoning skill for as long as the pet is active / alive? Otherwise I can summon the same pet infinite times and even if one actor can only has one pet at a time, the pet can be re-summoned, which is not what I want. It would be neat if the summon skill is greyed out and not usable for as long as the pet is a) alive b) its remaining turns to be in battle haven't reached 0.

The easiest thing to do since I doubt this will be updated...is just give the skill a cooldown.
 

Tw0Face

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The easiest thing to do since I doubt this will be updated...is just give the skill a cooldown.
Good idea. I implemented cooldowns to workaround this. Works fine and skill limitations can offer new ways to add strategy to battles as well, so I'm fine with that solution.
 

Tw0Face

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I use a skill with the note tag <SUMMON 5, 10, 0> to summon the Actor with ID 5. This also works. However, every animation is displayed on Actor 1, even if the summoned Actor 5 applies an item to itself, heals their HP or MP... every animation is played on Actor 1 instead of Actor 5. I use Yanfly Battle Engine Ace. Can anyone help me fix this bug?
 

Tw0Face

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#pusherino

need help with that :LZSblush:
 

Tw0Face

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Just to say, I'm using the compatibility version of the pets summon script because of yanfly battle engine ace. It's not v1.1.

It's this:


Any help? I know, that's a tough one.
 

Tw0Face

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I tried to fix the bug myself and as I obviously failed, I asked some experienced scripters if they're able to help. However, no one tend to understand this script. I'm now quite sure that you, @Vlue, might be the only person who can help us here. Otherwise, I'm afraid I can't use the script and will have to think of some other solution to summon actors. :LZSsad:
 

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