Pets can join your party, but don't appear in your inventory

Zevia

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Yes - this is actually a really frequently asked question, usually in regards to letting the player pick between a male or female character at the beginning of the game. If you browse around for "character selection" or "gender selection" tutorials (using Google and typing in "RPG Maker character selection" turns up quite a few videos and some posts), you should be able to find something that'll explain in depth.

The short of it is, you'll start the game on an all black map and player transparency turned on, then use the "Show Choice" command to let people make some decisions. For example, you might do, "Would you like to be male or female?" and do "Show choices: Male, Female." If they pick male, you'd do Change Actor Graphic and set their portrait and sprite to the male character, and if they pick female, you'd do Change Actor Graphic and set their portrait and sprite to the female character. You could give them more options, too, if you'd like. If you want them to change their name, you can also do Name Input Processing.

Then you'd turn player transparency off and transfer them to the game's starting map (or vice versa).

In terms of actually generating a character instead of picking from pre-defined ones that you create, you'll probably need a script for that.
 

Shaz

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Please do not post ALL your questions in one thread.


If a question is answered, say so and we'll lock the thread. If you have a new question that has nothing to do with the current one, put it in a new thread.


So is the question you originally asked (having pets but they don't appear in your inventory) answered?
 

Vilius

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Yes - this is actually a really frequently asked question, usually in regards to letting the player pick between a male or female character at the beginning of the game. If you browse around for "character selection" or "gender selection" tutorials (using Google and typing in "RPG Maker character selection" turns up quite a few videos and some posts), you should be able to find something that'll explain in depth.

The short of it is, you'll start the game on an all black map and player transparency turned on, then use the "Show Choice" command to let people make some decisions. For example, you might do, "Would you like to be male or female?" and do "Show choices: Male, Female." If they pick male, you'd do Change Actor Graphic and set their portrait and sprite to the male character, and if they pick female, you'd do Change Actor Graphic and set their portrait and sprite to the female character. You could give them more options, too, if you'd like. If you want them to change their name, you can also do Name Input Processing.

Then you'd turn player transparency off and transfer them to the game's starting map (or vice versa).

In terms of actually generating a character instead of picking from pre-defined ones that you create, you'll probably need a script for that.
Thank you again. Is it possible to make that all the pets in my game can't lose HP (they have like 0 HP and enemies don't attack the pet at all?)
 

Vilius

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Two problems:

1. Is it possible to make that all the pets in my game can't lose HP (they have like 0 HP and enemies don't attack the pet at all?)

2. The pig pet shows up in the player's party! Help! And I can't unequip the pet!
 

Shaz

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Vilius, please avoid double posting, as it is against the forum rules. You can review our forum rules here. Thank you.


That's three times now you have been told not to double post. USE THE EDIT BUTTON!
 
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Vilius

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Two problems:

1. Is it possible to make that all the pets in my game can't lose HP (they have like 0 HP and enemies don't attack the pet at all?)

2. The pig pet shows up in the player's party! Help! And I can't unequip the pet!
 

Shaz

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:) Yep. Have a few days off.
 

Zoltor

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Two problems:

1. Is it possible to make that all the pets in my game can't lose HP (they have like 0 HP and enemies don't attack the pet at all?)

2. The pig pet shows up in the player's party! Help! And I can't unequip the pet!
You double posting or asking the same question, Isn't gonna get a answer faster.

Sort of, a Actor's can't start off with less then 1 HP(which is weird, since you can make them immune to death lol, which will inturn allow them to fight while at 0 HP), however giving the Actor a TRG of 0% will make them untargetable. Then also give them the immortal state.

You never siad you didn't want the pet to be in party after battle, and infact you specifically stated you "didn't" want pets to be equipable.

Sounds like you're explaining things wrong.

I'm assuming now you don't want them in party after battle at all, and I can only imagine, you're talking about making a pet tied to a equipable item?

We vered you away from tying pets to equipable items, because It's a hassle/gets in the way, for no reason.

How many non pet Actors is gonna be possible to have in a party? If the answer is more then 2, It's not even a viable option, because the max party size is 5, while having 3 reg Actor will enable you the equip 3 pets, which will= a party size of 6.

Providing you only ever have 1-2 reg party member:

First you'll want Hime's equip events script: http://www.himeworks.com/2013/06/06/common-equip-events/

Then make a common event turn on a switch(for this mechanic, each switch represents a diff pet), and tie it to equiping the item

In every troop event in the game, make a page require said switch/set to battle Add pet assigned to that switch to party+turn on a general I have pet in party switch.

Then you'll want to make a Autorun Common Event, that requires the I have pet in party switch on. Add event commands to remove every possible pet from party, and turn off the I have pet in party switch.

Finally, to make unequiping the pet item to prevent the pet from joining the party in battle: Make another common event, that turns off the switch assigned to the pet, and tie the Common Event to unequiping the item.

Done

See what a pain that  is? There's ways to shorten it ever so slightly(mastering condition branches, and multiple functions in a single Events method), but It's still a pain to set up, just for a feature executed in a special way, that doesn't even add anything extra to the game.
 
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