Burgerland

Veteran
Veteran
Joined
Sep 26, 2015
Messages
348
Reaction score
97
First Language
English
Primarily Uses
N/A
Is there a way for me to add a custom reflection? i.e., I make a sprite sheet that can be used as the sprite's reflection?
 

yooncq

Villager
Member
Joined
May 17, 2018
Messages
12
Reaction score
0
First Language
korea
Primarily Uses
RMXP
I want to use it in A2 and A5.
 

coticka

Veteran
Veteran
Joined
May 30, 2015
Messages
76
Reaction score
10
First Language
English
Primarily Uses
RMMV
@PrimeHover
Cannot read property 'x' of undefined. Happens on basic startup.
 

Skurge

Archtross Dev
Veteran
Joined
Jul 12, 2015
Messages
1,325
Reaction score
320
First Language
English
Primarily Uses
N/A
Hate to necropost but is anyone able to fix the plugin so it's compatiable with v1.6.2?
 

CCCreations

CCCreations
Veteran
Joined
Feb 14, 2019
Messages
362
Reaction score
563
First Language
English
Primarily Uses
RMMV
So i tried to put the plugin command to have an event not have a reflection as per the helpfile, but its not working. I tried as a parrallel event ....
PHSpriteReflection event off Name of the Event # Turns off the reflection of a specific event
I had put
PHSpriteReflection event off EV003 (and repeating to EV006)
but nothing changed and i still had reflection on a vertical bridge in a map.
(see
Capture.PNG
)
I even put the plugin command on the events themselves. anyone know what im doing wrong???
 

mauigamestudio

Creator of Familia
Veteran
Joined
Jan 21, 2020
Messages
79
Reaction score
64
First Language
English
Primarily Uses
RMMZ
I found a great way to make mirrors and made a video about it if you want to check it out.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
7,005
Reaction score
2,749
First Language
Dutch
Primarily Uses
RMMV
while gimmer looks nice, but I prefer TSR_Mirror if this one isn't update,
mostly because it highly compatible with YEP library, works in MZ and MV.

test it out @josephdevelops you would love that one too, way easier too use too :)
you can rotate, set it in an angle of the sun etc. opacity depence tiles, so no
fancy codes required :)
 

mauigamestudio

Creator of Familia
Veteran
Joined
Jan 21, 2020
Messages
79
Reaction score
64
First Language
English
Primarily Uses
RMMZ
while gimmer looks nice, but I prefer TSR_Mirror if this one isn't update,
mostly because it highly compatible with YEP library, works in MZ and MV.

test it out @josephdevelops you would love that one too, way easier too use too :)
you can rotate, set it in an angle of the sun etc. opacity depence tiles, so no
fancy codes required :)
I've tried TSR_mirror and I find Gimmer's plugin to be preferable. The additional features don't interest me.
 

Nikitos06

Warper
Member
Joined
Nov 16, 2021
Messages
2
Reaction score
0
First Language
russian
Primarily Uses
RMMZ
TypeError
Cannot read property ' Reflection' of undefined
 

Zion

Veteran
Veteran
Joined
Mar 12, 2018
Messages
149
Reaction score
70
First Language
German
Primarily Uses
RMMV
Seems like the person who wrote this plugin isn't active anymore, so I apologize for necro this thread.
I like this plugin and I can't use any other (tried TSR and RS and some more) and I just have one (hopefully) simple question so maybe any other coder could be possible to read the plugin's code and answer my question.
By default, if you add this plugin, the option in the menu is turned off. I'd like to have it on by default. I know I could start the game, turn it on, and upload the game with my config file. But with starting the game the first time, I give the option to chose your language and this wouldn't come up if I export the game with the config.

TLDR: Is there any chance we could edit the plugin so the option is ON by default?
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
7,005
Reaction score
2,749
First Language
Dutch
Primarily Uses
RMMV
@Zion it seems to be ON so far I could read the code, as the configManager = true.
if it is not the case, than you could try to set global reflection to true which are
on 2-3 places, cannot garanteed if it works as intended afterwards as well.
 

Zion

Veteran
Veteran
Joined
Mar 12, 2018
Messages
149
Reaction score
70
First Language
German
Primarily Uses
RMMV
@Zion it seems to be ON so far I could read the code, as the configManager = true.
if it is not the case, than you could try to set global reflection to true which are
on 2-3 places, cannot garanteed if it works as intended afterwards as well.
Whoa, this is really a fast reply! Thanks for looking into the code. Unfortunately, it is not on by default. Reading through this thread I found other users were confused by that and thought it would not work at all. I think the configManager = true is simply the code to show it in the menu, not if the switch is on or off. But I might be wrong as I have no JS experience.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
7,005
Reaction score
2,749
First Language
Dutch
Primarily Uses
RMMV
@Zion try changing line 122 (Global = true), same thing on line 409.

the only option that concern me is on line 446 which ON = global off,
OFF = global ON (which seems to be default).

if not, change the lines and see what happens (no guarantees though).

good luck further (if it doesn't work, maybe someone have more luck).
 

Zion

Veteran
Veteran
Joined
Mar 12, 2018
Messages
149
Reaction score
70
First Language
German
Primarily Uses
RMMV
@Zion try changing line 122 (Global = true), same thing on line 409.
I changed them, nothing happened (at least in the option menu), but thanks for helping.

the only option that concern me is on line 446 which ON = global off,
OFF = global ON (which seems to be default).
Yeah, looks sort of weird. I changed them too, but with no success.
Anyway, thanks for your time!
 

Latest Threads

Latest Profile Posts

render000.png
been using old character designs I had from high school for npcs in my game. seeing as the original idea of my game was a comic, I've got a LOT of designs for characters sitting around. a lot of people aren't a part of the story anymore, so I'll make 'em npcs.
I am doing the evaluation of the feedback from the students who played my game and the comments are killing me. "it was good, we just did not have any smart trains of thought" xD
My goal this month will be to get back to organizing assets and make a prototype scene with multiple airships hovering or flying over the world map.
Having a hard time getting playtesters for one of my Unity games. No one seems to be interested. :/

Forum statistics

Threads
128,524
Messages
1,195,203
Members
169,115
Latest member
Lucifer821
Top