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Version 1.2.1


 


Introduction

  • This plugin allows the creation of warehouses where you can store items in the game.
     

License

  • This work is licensed under the Creative Commons Attribution 4.0 International License.
  •  To view a copy of this license, visit http://creativecommons.org/licenses/by/4.0/
  • However, if this plugin is very useful to your project, consider making a small donation using the link below:

     

Configuration

  • Download the JS file and include it into the /plugins folder of your project.
  • Open the Plugin Manager, select the file PH_Warehouse.js, and turn it on.
  • Use plugin commands to create and manage any warehouse anywhere in the game.
     

Full Documentation (How to Use, Examples, Configuration, Rule Commands...)


Plugin Commands

  • PHWarehouse create <Title of the Warehouse>
    Creates a warehouse
     
  • PHWarehouse create <Title of the Warehouse:50>
    Creates a warehouse and sets its maximum capacity to 50
     
  • PHWarehouse create <Title of the Warehouse:50:rule_name>
    Creates a warehouse, sets its maximum capacity to 50 and sets a rule
     
  • PHWarehouse show <Title of the Warehouse>
    Shows a warehouse
     
  • PHWarehouse remove <Title of the Warehouse>
    Removes a warehouse
     
  • PHWarehouse loot item <Title of the Warehouse:id:quantity>
    Add an item for loot bonus inside a created warehouse
     
  • PHWarehouse loot weapon <Title of the Warehouse:id:quantity>
    Add a weapon for loot bonus inside a created warehouse
     
  • PHWarehouse loot armor <Title of the Warehouse:id:quantity>
    Add an armor for loot bonus inside a created warehouse
     
  • PHWarehouse loot keyItem <Title of the Warehouse:id:quantity>
    Add a key item for loot bonus inside a created warehouse
     
  • PHWarehouse add item <Title of the Warehouse:id:quantity>
    Add an item immediately inside a created warehouse
     
  • PHWarehouse add weapon <Title of the Warehouse:id:quantity>
    Add a weapon immediately inside a created warehouse
     
  • PHWarehouse add armor <Title of the Warehouse:id:quantity>
    Add an armor immediately inside a created warehouse
     
  • PHWarehouse add keyItem <Title of the Warehouse:id:quantity>
    Add a key item immediately inside a created warehouse
     
  • PHWarehouse capacity set <Title of the Warehouse:quantity>
    Set a new maximum capacity for a warehouse already created
     
  • PHWarehouse capacity increase <Title of the Warehouse:quantity>
    Increase the maximum capacity for a warehouse already created
     
  • PHWarehouse capacity decrease <Title of the Warehouse:quantity>
    Decrease the maximum capacity for a warehouse already created



PS.: The difference between loot item and add item is that the loots are added to the warehouse and after the first show of that warehouse, loots cannot be inserted again and the commands will be ignored. If you use add item, it will add the item inside the warehouse anyway.
 
 
Script Calls

  • PHPlugins.PHWarehouse.exist("Title of the Warehouse") 
    Verifies if a warehouse exists
     
  • PHPlugins.PHWarehouse.getMaxCapacity("Title of the Warehouse")
    Gets the maximum capacity of a warehouse
     
  • PHPlugins.PHWarehouse.getCurrentCapacity("Title of the Warehouse")
    Gets the current capacity of a warehouse
     
  • PHPlugins.PHWarehouse.hasItem("Title of the Warehouse", id)
    Verifies if a warehouse has a particular item and returns the quantity of this item inside the warehouse
     
  • PHPlugins.PHWarehouse.hasWeapon("Title of the Warehouse", id)
    Verifies if a warehouse has a particular weapon and returns the quantity of this item inside the warehouse
     
  • PHPlugins.PHWarehouse.hasArmor("Title of the Warehouse", id)
    Verifies if a warehouse has a particular armor and returns the quantity of this item inside the warehouse
     
  • PHPlugins.PHWarehouse.hasKeyItem("Title of the Warehouse", id)
    Verifies if a warehouse has a particular key item and returns the quantity of this item inside the warehouse



Screenshots

Spoiler








 Script


Credits

  • PrimeHover

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