Phantasma Occulus - Autumn Hearts

Engr. Adiktuzmiko

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@susan - they work fine for me, maybe they just need a reload or something...
 

Rime

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Played the game. Here's my rundown for it.

 

Story


  • Constant back story being revealed by talking to the villagers is good.
 


Audio


  • There is only one music track that plays in the game. It is a good track by itself, but since it doesn't change, it becomes drawn out and repetitive.
 


Gameplay

  • The game uses a good note system to keep track of clues you find.
  • The location of people change depending on the day and time, which is good.
  • There isn't much to do at night.
  • While during Day 1 and Day 2 it has the novelty and makes the player want to explore the town, by Day 3 the gameplay becomes repetitive. It becomes more of a chore to check every single thing and do the same thing five times.
 

Setting

  • Some maps like the town square look bland and symmetrical.
  • Some maps like the Marf Inn are unnecessarily large.
 

Quirks

  • I cannot go to the second floor of Leila's house despite there being a staircase.
  • I cannot go further down the path at the Lake.
  • Hammering animations on stones that derail focus and serve no gameplay.
  • Mushrooms block your way.
 

 

Bugs

  • If you stand in front of a door and press the action button without facing the door, you will still be transported inside the door
  • Knocking on Rio's room at night will give you a message saying "SHE is sleeping" (unless implying Rio is a girl)
 

Susan

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Yes, I can see the images now. Thanks! Looks like it's going to be a good game.
 

Engr. Adiktuzmiko

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Audio

  • There is only one music track that plays in the game. It is a good track by itself, but since it doesn't change, it becomes drawn out and repetitive.
There are actually two... You might just not be noticing them. :)

  • I cannot go to the second floor of Leila's house despite there being a staircase.
  • I cannot go further down the path at the Lake.
  • Hammering animations on stones that derail focus and serve no gameplay.
  • Mushrooms block your way
1) Yes, you cannot


2) Yes, you cannot


3) Is it really that bothering? That was actually some kind of prep for some things that I was thinking to add.


4) Well, yeah. :)

If you stand in front of a door and press the action button without facing the door, you will still be transported inside the door


Knocking on Rio's room at night will give you a message saying "SHE is sleeping" (unless implying Rio is a girl)
1) All doors?


2) Yes, she is a girl, in case the sprite isn't clear.


Thanks for playing it. :)
 
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