Based on the re-imagination of mechanics from an incomplete boardgame design Phernil Academy is about using knowledge and tactics gained from your experience in each battle to become a noteworthy Part Leader and conquer the arenas the Academy provides. - - - In-Game quick introductory tour Video - - - - - - Gameplay Video - - - - - - Features - - - An interactive tutorial to teach the battle system with the inclusion of tips to refer back to inside battle. A unique battle system of tug and war with enemy rage and player stamina, with the additional layer of interactive keys to increase skill performance. Multiple Arenas to conquer with High Scores tracked, including a Hero Arena where you can unlock and customize further layers of difficulty. - - - Combat Tutorial Video - - - - - - Screenshots - - - - A moment in the tutorial with an image to provide more direct reference- Spoiler - A screenshot in the middle of battle - Spoiler - Checking your High Scores in the Academy - Spoiler - Talking to the tutor where you can unlock enemy boosts for higher Hero Arena score potential - Spoiler - Enabling/Disabling enemy boosts with the points bonus per battle victory shown - Spoiler - - - Team - - - QA testing and feedback - Susana Gonzalez QA testing and feedback - Woestijn Design, Development and miscellaneous art/code additions - Swift Illusion Additional Credits Spoiler -- Game Engine -- RPG Maker MV + some RMVX/Ace resources -- Plugins -- Yanfly Moghunter Quasi Victor Sant HimeWorks SumRndmDde -- Additional Art Assets -- Ækashics -- Additional Music Assets -- Karugamo - - - Download link - - - Via Dropbox - - - Final Notes - - -I really hope you like how this project turned out, a lot of thought and effort was put into it and it's the most accomplished I've been able to feel as a designer in ages. I can't thank the team and everyone that develops additional resources for RPG Maker enough. As a completed project it makes me excited to see it here, and as something I can cross reference in the future with all I've managed in it I'm looking forward to what might be made next.. If you do find any bugs we weren't able to discover, or if there's any additional tips you'd like available in the book please let us know .