- Joined
- Feb 19, 2013
- Messages
- 159
- Reaction score
- 16
- First Language
- English
- Primarily Uses
Me and my friend were debating about a topic we have very different views on, right now my game has a little power up animation to every physical skill the player uses, e,g. double cut.
My friend was saying we should reserve the animation for more powerful moves and use it sparingly to avoid needless semantics and not slow combat down. it would also make the moves you use with it more impactful.
i was saying i wanted a common animation to play for all physical skills and come up with a more powerful looking one for the bigger moves.
What do you think? which do you prefer? Thoughts?
My friend was saying we should reserve the animation for more powerful moves and use it sparingly to avoid needless semantics and not slow combat down. it would also make the moves you use with it more impactful.
i was saying i wanted a common animation to play for all physical skills and come up with a more powerful looking one for the bigger moves.
What do you think? which do you prefer? Thoughts?
Last edited by a moderator:
