- Joined
- Oct 18, 2012
- Messages
- 44
- Reaction score
- 18
- First Language
- English
I have been playing final fantasy record keeper, and some of the bosses can not be hi with melee weapons, forcing you to use magic or ranged attacks. At first I found this quite annoying, but grew to enjoy the concept of it as it was much more realistic. Thus I pose these questions to you all.
Q 1: Do you prefer Melee and Ranged separate or just physical?
Q 2: Why?
Q 3: What other mechanics that fall within this theme make games feel more realistic to you?
My answers to this.
Q 1: Do you prefer Melee and Ranged separate or just physical?
Q 2: Why?
Q 3: What other mechanics that fall within this theme make games feel more realistic to you?
If anyone raises any very good points or concepts I can add them to this post.
Q 1: Do you prefer Melee and Ranged separate or just physical?
Q 2: Why?
Q 3: What other mechanics that fall within this theme make games feel more realistic to you?
My answers to this.
Q 1: Do you prefer Melee and Ranged separate or just physical?
A 1: I now find myself enjoying Melee and Ranged as separate damage types.
A 2: I feel it gives you more reason within specific games to use more then a set party. On the flip side not everyone likes to be forced to use everyone.
Q 3: What other mechanics that fall within this theme make games feel more realistic to you?
A 3: I play a lot of D&D (v3.5 with a lot of Home-Brew rules) but I like the idea of Slashing/Piercing/Bludgeoning as different types of damage that different Armour can protect against as well as the differences between Magic and Psyonics. Making so many variations lets you customize more, but too many may make a game more difficult.
If anyone raises any very good points or concepts I can add them to this post.

