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- Oct 30, 2015
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So today I found out about the maps that are already in RPG Maker MV itself, so I decided to take a look.
As soon as I opened the map "Stone Cave", I saw an autotile being modified to fit next to walls:
As you can see, there's a clear difference between the way they used the autotiles on the left side and on the right side.
The way they use on the left side is pretty easy, because the autotile doesn't go underneath the wall from the A tilesheet.
However, I can't figure out how to do the way as they did it on the right side.
I can remember, in RMXP, you had a function to select which part of the autotile you wanted to use so that you could i.e. grab the tile that was fully filled with the auto tile so that you could use that one on the first layer. Although I'm not sure how to do this in MV, I don't have any experience with Ace either so I'm not sure if I'm missing anything because of that...
Anyone who knows how they managed to use the autotile in this manner?
NOTE: I'm talking about this autotile specific, since it is transparent on the edges
As soon as I opened the map "Stone Cave", I saw an autotile being modified to fit next to walls:
As you can see, there's a clear difference between the way they used the autotiles on the left side and on the right side.
The way they use on the left side is pretty easy, because the autotile doesn't go underneath the wall from the A tilesheet.
However, I can't figure out how to do the way as they did it on the right side.
I can remember, in RMXP, you had a function to select which part of the autotile you wanted to use so that you could i.e. grab the tile that was fully filled with the auto tile so that you could use that one on the first layer. Although I'm not sure how to do this in MV, I don't have any experience with Ace either so I'm not sure if I'm missing anything because of that...
Anyone who knows how they managed to use the autotile in this manner?
NOTE: I'm talking about this autotile specific, since it is transparent on the edges
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