Picture limite ???? why guys why... need 200 picture limite id

Jonforum

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I do not understand wanting to set limits to the software structure.


I absolutely need my limit increased to 200.
I use a custom menu build by picture that displays by page 32 item image.
Everyone has the title picture + picture number + picture icon.
This gives 32 picture * 3
i absolutely need to set up my 200 limit.
Or I can make in its in the core rmmv ??


This is sample of the menue picture


Sans-titre-1.jpg
 
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Wavelength

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99 is the most you'll be able to add through normal Eventing, but using JavaScript (instead of Eventing) to create and control the pictures, you can show as many sprites as you want to onscreen at once.  It will be a little bit harder, since you need to create and control all of the sprites' properties instead of having them "built in" as standard Screen Pictures.  I'm still a novice at doing that kind of direct sprite manipulation in MV, but someone who's more experienced should be able to guide you through how to do it.
 

Jonforum

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99 is the most you'll be able to add through normal Eventing, but using JavaScript (instead of Eventing) to create and control the pictures, you can show as many sprites as you want to onscreen at once.  It will be a little bit harder, since you need to create and control all of the sprites' properties instead of having them "built in" as standard Screen Pictures.  I'm still a novice at doing that kind of direct sprite manipulation in MV, but someone who's more experienced should be able to guide you through how to do it.
Yes i juste found 


Tank to @mrcopra


Game_Screen.prototype.maxPictures = function() {
return 200;
};


inside rpg_objects.js


Line: 738


Tanks guys and sorry for this stupid question
 

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