Picture Not Appearing

rambamboo

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Hi! This is my first time using RPG Maker MV and actually my first time implementing pictures as well.


I'm having an issue where pictures aren't appearing; the screen just turns black as soon as the player enters the map (even though the actual map the event is on isn't black/transparent).


Here's my event screen. I'm trying to make credits play as pictures. They're sized exactly right for the game window and the event is set to autorun.


sc.png


What am I doing wrong?


Thank you!! :)  
 

Shaz

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Please show us the WHOLE event window.  It's the stuff you've left out that will reveal what the problem is.


Does the player go transparent?  Do you return to the title screen after 25 seconds?
 
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rambamboo

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Oh, here it is!


sc238.png


I can't see the player during this (completely black screen) and it doesn't go to the title screen after 25 seconds.


The 2nd event page is a parallel event so the player can skip the credits if they want (which doesn't work because of this issue). I tested the game without that page and it still didn't show the pictures. If it'll help determine the problem I'll screenshot it!
 

Shaz

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Yes, please show us what's on the second page.


Only one page of an event can be active at a given time, and it's the highest numbered page that has conditions that are fulfilled (or no conditions at all).  So if your second page has no conditions, it will be active, and nothing on page 1 will run.


What method did you use to 'test the game without that page'?  Did you add a third page that also had no conditions?  Or did you delete the page and save the event with only a single page?  Adding a third page with no conditions would make the third page active.


Are you sure you're on the right map?  Put the starting location on this map and see what happens.
 
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rambamboo

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This is the second page


sc239.png


I tested it by just deleting the second page.


I just tried putting the starting location on this map and it did work (only when I don't have the second page it seems), but still not when the player's been transferred to the map. I checked and the transfer does go to the right map.
 

Andar

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you didn't place any conditions on the second page, that made the second page the only one active and the first page was never processed.


As shaaz explained, only one page can be active on an event - ever. And highest page number is highest priority.


To get both functions, you need to do them in two different events.
 

rambamboo

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you didn't place any conditions on the second page, that made the second page the only one active and the first page was never processed.


As shaaz explained, only one page can be active on an event - ever. And highest page number is highest priority.


To get both functions, you need to do them in two different events.


Yeah, I understand that now ... but I did test it without the second page and it still doesn't show the pictures when the player's transferred to the map (it does work when I start the game in the map already).


-EDIT-


I just tried pasting the show picture commands at the end of the previous autorun map (tried to make it so the credits would play without transferring maps) and the pictures didn't show up either (the screen went black after the autorun event ended).
 
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Andar

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 previous autorun
?


There can only be one autorun active on a map - that's why they need to be switched off or erased when finished.


If there is a different autorun on that map, that can prevent this one from executing.


Additionally, check if the pictures themselves are working - make a new project (no plugins), copy the pictures there, make an event with activation button trigger for the player to touch and place the show pictures with that.


If that works, it's something in your events or plugins. If that doesn't work, the picture files are damaged or wrong format or too small or whatever.
 

rambamboo

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Oh, no I meant, the map that the player comes from is an autorun map. It's a cutscene and then when it's over it transfers the player to this map (the credits/pictures). I tried pasting the picture commands at the end of that cutscene map to see if they'd work that way, since that map's been working fine (they didn't).


I've already tried the pictures on their own (starting the game on an autorun map with only the pictures). They do work when I do that.


-EDIT-


I did what you suggested and made a new game with no plugins where a button would trigger the pictures. When the player uses action button on it the game seems to freeze? Like the player can't move or turn anymore. This is different from what happens in my actual game where the screen goes black instead. This is super bizarre. It seems to only work when the map is autorun and the only event is the pictures.
 
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Schlangan

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Nothing moving means that you're stuck in an autorun loop. There is something wrong with the sequencing of your events. You must always make sure that an autorun ends up with a switch/variable change or and Erase Event command.
 

rambamboo

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Nothing moving means that you're stuck in an autorun loop. There is something wrong with the sequencing of your events. You must always make sure that an autorun ends up with a switch/variable change or and Erase Event command.


The player being unable to move only happens when it's triggered by action button or player touch (not autorun). If I put it in an autorun event it works if it's the only command, otherwise it shows a black screen when the game gets to it.


There's no switches or variables in the event (you can see the screenshots of it above).
 
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Andar

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The player being unable to move only happens when it's triggered by action button or player touch (not autorun). If I put it in an autorun event it works if it's the only command, otherwise it shows a black screen when the game gets to it.


There's no switches or variables in the event (you can see the screenshots of it above).
If that happens in a vanilla new project without any switches in the event, then the show picture command has problems loading the images.


What kind of images are those? format, size, compression options used?


Can you attach the first picture (the one used in the first picture command) for us to check for errors?
 

rambamboo

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The weird thing is that it does show the pictures only if they're autorun right when the game starts, so it seems like it can load them, just not any other way.


They're PNG, 816x624 (default game window size/my game's window size), and I didn't use any compression. 


Also, I just copied and pasted one of the images that comes with RMMV (dragon.png from titles1) to show instead of that and I got the same outcome as with my own images.
So I don't think it's an issue with the images themselves, but here's the first picture.


credit1.png
 
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Schlangan

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If you don't have the parallel process (only the autorun for the pictures), does the display of the picture work ? If not, try to check the "wait for completion" in the player set move route for transparency.
 

rambamboo

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I took away the parallel process, and it only works when the game starts and the pictures are the first thing that happens. Otherwise if there's something that happens before they show or the player is transferred to the map with it, the screen turns black.


I just tried making the player transparency move route wait for completion and I got the same outcome. I've also tried just taking the move route out completely.
 

Andar

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what is that "something that happens before"? It can very well be that this is not a problem with the show pictures but that the pictures fail because that "something before" fails.


You need to give more infos and screenshots, preferable of the event where it works and an event where it doesn't work.
 

rambamboo

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So far it's been anything that comes before it that makes it not work. 
I have an autorun cutscene of two characters talking that works fine on it's own, and if I paste the show pictures at the end the cutscene still works until it gets to the pictures. (it shows a black screen)


I also made a new game where the pictures should've shown after an action button trigger but then it just made the game freeze. (different from the black screen, which is weird)


The only time it works is if I start the game right on a map where the show pictures are the only event.
 

Schlangan

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Is there a way for you to upload a mini-version of your project, with only what causes the problem ? Use Mediafire or Mega for example. This way we could look ourselves at what is wrong.
 

rambamboo

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Yeah for sure. Here it is. https://www.mediafire.com/?f6gqkb6tttya30f


For efficiency I shortened the dialogue in the cutscene to one Show Text since the original is all text and nothing else anyway.


For convenience, these are the maps in it:
scene without credits - the cutscene that transfers the player to 'credits' when it ends


credits - the pictures


scene with credits - the scene with the credits/pictures after it together
 
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Schlangan

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I found the problem. I didn't notice before, too bad. You fadeout the screen, but you never fadein the screen. that's why you keep a black screen.


What you should do is.


... Fadeout


... Switch X = ON


... Show picture 1


... FadeIn screen
... Wait, etc.


Now create a second event, with the first page blank. Second page should have condition "Switch X ON" and parallel process. Then you check if OK pressed, return title screen.


Doing so, everything will work as you intend.
 

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