Tuomo L

Oldbie
Veteran
Joined
Aug 6, 2012
Messages
2,439
Reaction score
1,365
First Language
Finnish
Primarily Uses
RMMV
As name implies, I'd need the option whichcan be turned on/off where the picture moves with the shake screen. Normally, when you shake the screen, the pictures do not follow the shaking and it can look really off especially if any of the pictures are used as overlays, like I do.
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
Lacking a bunch of infos like "What do you mean by a Picture?" Sprite? Bitmap? or Pictures from the Eventing "Show Picture"?

If it's Sprite/Bitmap from a script, you will need to provide the link to those scripts.

And it will be better to add infos like, Why, or When are you using the shake screen. Under what circumstances?

Please update your top post when you do to ease the job of anyone reading this tread.

And if it's just eventing show picture during a conversation, you can try move the pictures' X/Y to "emulate" a "shake" on them.

Can't remember how "show picture" updates itself. But you might pull it off simply by setting screen_x / screen_y to it if the picture update itself per frame.
 

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,326
Reaction score
15,155
First Language
English
Primarily Uses
RMMV
@MeowFace, he means Pictures as in the Show Picture command.
 

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
@MeowFace, he means Pictures as in the Show Picture command.
np, because he mentioned "overlay" so i am thinking he might be using scripts like parallax mapping/fog that's using a different viewport.

If it's only picture from eventing, skymen's suggestion should work.

Btw, MeowFace, you seem pretty active here, but as I'm bored, I'll try help as much as you do ^^
well, i blame this for reminding me all the time. :p
 
Last edited by a moderator:

Shaz

Global Moderators
Global Mod
Joined
Mar 2, 2012
Messages
43,326
Reaction score
15,155
First Language
English
Primarily Uses
RMMV
Pictures do get overlaid on top of the rest of the map. And he says "especially IF they get used as overlays", so includes occasions when they are NOT used as overlays.


Trust me - he's talking about the Show Picture command.
 
Last edited by a moderator:

MeowFace

Meow
Veteran
Joined
Feb 22, 2015
Messages
1,034
Reaction score
186
First Language
Meowish
Primarily Uses
well if it's only picture. a really short snippet should work. if i remember right picture is using viewport2 right?

so here's the code:

put this below Material and above Main.

class Spriteset_Map  alias meow_shakes update_viewports  def update_viewports    @viewport2.ox = $game_map.screen.shake if $game_switches[1]    meow_shakes  endend

change 1 in $game_switches[1] to any number you like. that should work as a switch in game to turn it on/off
 
Last edited by a moderator:

Latest Threads

Latest Profile Posts

Happy Friday, y'all! I just got home from work and am sitting down with a nice cider, and I'm ready to chill and enjoy myself. Not sure if I'm gonna dive into any of my game-related projects or not tonight.... we'll see how I feel after unwinding for a bit I guess!
Just found out that mint tea made from chocolate mint tastes a bit like hot cocoa with candy cane stirred in. As I'm allergic to chocolate this makes me very happy.
It's special day for me tomorrow so time to vanish for 24 hours lol.
So Deltarune Chapter 2 is supposed to release today... if it's out already, has anyone played it? And I can't because I have a stinking Mac and not a Windows PC.

Forum statistics

Threads
115,140
Messages
1,087,559
Members
149,653
Latest member
bboi
Top