Pirates, Steampunk, Madness and Magic!

Discussion in 'Product Announcements and Sales' started by Lunarea, Apr 18, 2015.

  1. Lunarea

    Lunarea Artist Global Mod

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    Gather 'round, everyone, as we have a super special product release for you today!

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    If you're on the lookout for a music pack that's a little dark and has surprising intensity, look no further than the Madness Music Pack! JDB Artist has composed 22 themes that can be used in a variety of occasions - from boss battles to character themes, creative dungeon themes and more. Click on the link above to hear samples.

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    Jesse has mentioned this amazing add-on pack before, and now it's finally here! Dead Or Alive is a versatile and expansive add-on pack for Wild Steam. With Dead or Alive, you can push your character and object customization further, and create some truly amazing material. Though this pack was built as a companion to Wild Steam, it functions perfectly on its own - bringing you more resources at a very affordable price.

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    YARR MATEYS! Who doesn't love pirates? And no better way to portray them than with the brand new Pirate Music Pack from the musical mastermind, Joel Steudler. This incredible pack features 15 music themes that will fit perfectly with every one of your swashbucking needs. Click on the link above to hear some exciting samples and get carried across the seven seas!

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    And where would we be without a proper pirate ship tileset? Pirate Ship Tiles was created by the artist behind so many of your favorites - Casino, Valentines', Royal, Dungeon & Volcano tile packs and more. Pirate Ship tiles is a large set that includes the ship (inside and outside), as well as a pirate cove where they'd hold their treasure.

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    We teased about Murray Atkinson's newest pack, and now it's finally here! Mystic Voices Sound Pack is an extremely unique pack of voice-overs that can add a lot of depth to your projects. This pack includes a whopping 816 sound files, divided and organized by character. You can use this pack to sound out some commonly-used phrases, or build your own latin spells!

    MEMBER+:

    My apologies, but I encountered a small technical issue and could not make these packs available in the forum store right away. We are very hard at work at sorting out the issue, and promise to have the new forum store products up and running by Monday. I will post again once the issues have been resolved. Thank you for your patience!

    GIVEAWAY

    Winners:

    Ruby
    sapiboong
    Miss Nile
    Ralpf
    Vox Novus
     
    Last edited by a moderator: Apr 30, 2015
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  2. Silenity

    Silenity Veteran Veteran

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    Gah. This is too awesome! Love the Ship tiles.

    EDIT: Oh, and my entry! 

    The first thing I learned when it comes to making games with RPG Maker is start small.

    That free roam open world mmorpg with thousands of monsters, equipment, and quests probably isn't going to happen with 8 hours invested into the program.

    Don't get too ahead of yourself and work step-by-step. Complete each part of your database one part at a time.

    Come up with the story line before you dive straight into game play; and stop adding all those unnecessary scripts you don't know how to use and probably aren't even going to have use for in your game (if only I could follow this one)!
     
    Last edited by a moderator: Apr 28, 2015
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  3. magnaangemon01

    magnaangemon01 Veteran Veteran

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    Entry: Make a game that you enjoy playing, because if you can't enjoy it, how will anyone else? Also, if you don't enjoy it, you may begin losing interest in it, and your players will be able to tell that.
     
    Last edited by a moderator: Apr 18, 2015
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  4. AwesomeCool

    AwesomeCool Bratty and spoiled little sister Veteran

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    OMG - THESE ARE TOO GOOD!!!

    entry: How there is always that guy who complains the game is too easy or hard (aka cannot please everyone).

    p.s. PV Games stop stealing my money (your packs too good)
     
    Last edited by a moderator: Apr 18, 2015
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  5. ??????

    ?????? Diabolical Codemaster Veteran

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    What is one of the first things you learned when it comes to making games?

    One of the first things I learned about making games, and arguably one of the most important things that one should learn. What I learned was...

    That I had a lot to learn before I can really make the game I want. 

    This still holds true today, even though I am much further towards this goal than I initially was. :)
     
    Last edited by a moderator: Apr 18, 2015
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  6. Miss Nile

    Miss Nile Veteran Veteran

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    Wonderful pack, may I say. :3

    Entry: Story is critical when it comes to RPG, even if you have the greatest graphics. Sure, people tend to look at the screenshots first of all, they could end up downloading it, but if you don't keep them interested enough, they won't continue playing. :3
     
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  7. Matseb2611

    Matseb2611 Innovate, don't emulate Veteran

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    Awesome stuff. As soon as the forum store has these, I'll be getting some of these right away. Been waiting for the Steampunk add-on for some time now, and some of those other packs are great too.

    To answer the giveaway question:

    No matter how great and perfect of a masterpiece you think your game is, a few months down the line you're going to look back at it and realise it has way too many problems and that you can now make things a million times better.
     
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  8. nio kasgami

    nio kasgami VampCat Veteran

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    WOW dayum 816 files OO? that's a lots of voice! 

    and these pirate tiles *w*

    I love all these pack seriously ...I want to buy them! (but I have to buy fantasy pack before xD)

    I am sorry if this not clear 

    What is one of the first things you learned when it comes to making games?

    I will say the first thing you learn from game making is the first thing who will make you really proud I mostly just used rm so my opinion is super rm.

    the first thing I learned ...was to just...open my database and look all these option! (I was using rm vx my friend had on is computer!)

    ....this was so hard for me to understand but....this was make me excited because Hey I have a tool for make my game! 

    but the real thing I learned in first was simply to try to create a event seriously my first serious event making  if I remember was a simple puzzle system who you have a riddle and you have to find the good stone colors.....this was pretty basic but I was so proud of myself!

    on a other side of the question: 

    what I learned....is be patient ....and constantly making effort will pay off...don't be discouraged even if the game is hard to make!

    on a other hand I admit I discourage really fast to but shhhhhhhh that's a detail~
     
    Last edited by a moderator: Apr 18, 2015
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  9. EternalShadow

    EternalShadow Veteran Veteran

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    The pirate music and tiles... just in time for a certain project, I think! ;D


    Though, I can't stop giggling at the voices xD


    But $5 for over 800 tracks is a brilliant deal!


    One of the first things I learnt... hmm...


    I would say that graphics attract the players, story grips them and music and gameplay keeps them.
     
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  10. Bonkers

    Bonkers Bioware, do you need a nap? Restaff

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    Just so you know looking at the store page on my phone the pirates tiles say casino tiles.
     
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  11. Kes

    Kes Global Moderators Global Mod

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    I'm glad that the question is one of the first things, because it's pretty hard to separate everything out neatly.

    I'd say one of the most important things I learned early on is: you have to pay attention to detail.  It's detail in the story, detail in the mapping, detail in the events, cut scenes, dialogues etc. that make the difference.  Try and do things "more or less right", and you'll have problems.
     
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  12. cabfe

    cabfe Cool Cat Veteran

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    At last, pirate stuff!

    We can't say we never asked for this :p

    Although there are some great tracks in the Madness pack.

    One of the first things I learned? So many... but I'd say that you have to enjoy your game for people to enjoy it.

    It's easy to feel when a game was done with no passion.

    The contrary works as well, as a game made with passion has got that little extra thing that makes a good game in the end.
     
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  13. Paladin-Cleric of Awesome

    Paladin-Cleric of Awesome Writer Veteran

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    First thing I learned...

    um... oddly enough the first thing I distinctly remember learning was setting up an inn in XP. You know, when you actually had to event it and it wasn't premade. Man I ended up making a huge file of events that I could look at when I needed them (thank (insert appropriate diety here) for common events!). I remember fighting with the programme to make it work for me. Everything else seemed so easy by comparrison... I should pull out XP again and pay around a bit for a while I think.

    On another note, yet more awesome music packs! My games now have far too much music! lol. Now, if only we had some more character packs (not busts, or facesets, just character packs) to go with all these wonderful music sets and tilesheets. We need some more pirates to play with!
     
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  14. Shuji

    Shuji Veteran Veteran

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    Entry:

    Probably one of the first things I learned was that a game should be fun to play^^

    It seems obvious xD

    And the first thing I learned in RPGMaker was setting switch and variables xD 
     
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  15. romoku

    romoku Veteran Veteran

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    I fell in love with that ship tile <3 And those voices seem very nice.

    I first learned that it is really hard to work alone. And that balancing is a true mess :D
     
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  16. Valkyria

    Valkyria Villager Member

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    The ship titles is so interesting! I would love to have that in my games  :thumbsup-left:

    Entry: the first thing I learned before I start making a game is a good storyline.

    Making a game is easy, you just have to know how to do this and that.

    However, when it come about the storyline, it is a whole new different level. 
     
    #16
  17. Susan

    Susan Veteran Veteran

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    One of the first things I learned is that while it certainly is fun to make games, it's definitely harder than playing a completed game. ^^
     
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  18. Ruby

    Ruby Of the Earth Veteran

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    When it comes to making games, the first thing that I realized, is that it isn't for everyone. It requires perseverance, time, money, and most importantly, love. Love for what you do and how you do it. Love for your world story and characters. You will never enjoy doing something if you don't love it.

    --------

    These all look so amazing guys! Thanks again for your hard work. <3
     
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  19. Korokage

    Korokage Veteran Veteran

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    Entry: One of the first things I learned when it comes to making games is that before you try anything you need to familiarize yourself with the tools you're using. If you're using a prebuilt engine (like RPG Maker for example) you need to mess around with it and just see what is and is not possible with it.

    ________________________

    Very nice looking packs. Thank you for your hard work.
     
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  20. lemongreen

    lemongreen Veteran Veteran

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    Man, lots of cool stuff coming to the store (and i don't really have money right now...)

    Anyway, one of the first things I learned with making games is it's really not much different than any other creative field; it takes perseverance and a love for what you're doing along with a knowledge of what works before starting so you know where you want to try to deviate from the "rules" and see if what you make works. Without that foreknowledge, though, it can quickly fall apart because you don't necessarily know how best to balance your idea out (and it quickly becomes a mess) 
     
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