Discussion in 'Product Announcements and Sales' started by Lunarea, Apr 18, 2015.
Entry: Patience, plain and simple patience.
Entry: Planning. Ever and before doing everything.
Whoooah that's a lot of good stuff.
I think one of the first, major things I learnt is that making a game is pretty easy. Finishing it is the hardest bit.
Never, NEVER, say, mention or even think about giving a release date to a client, if you haven't finished the game already ;-)
I really think I could use every one of those packs, very nice stuff in there. Think I have a few question for the people that made the graphics packs, but I will ask those elsewhere.
One of the first things I learned was that planning (and writing it down) is extremely important, I can only keep stuff straight in my head for so long.
I still struggle with this. Dont really think its something I will ever 'learn'
OMG, that pirate music pack is perfect for my secret future project.
Is there a non-RM version of it?
Lovely new products I had a lot of fun illustrating for Madness and Mystic Voices :>
There will be soon.
Curse you nameless RTP artist! I was making a pirate pack! Aaaand curse me for taking far to long to make my pack. . . . Good job artist who's name I don't know! It's great to have good ship tiles, they have been often requested and will probably be much used.
Both of the music packs are well done, I'm rather tempted.
The very first thing I learned when it comes to making games? I think that was "Wow, I have no idea what I'm doing. I should really plan more." I think I'm still learning that one.
Don't worry, I'm still waiting for yours, too. I love the Pixel Myth style.
Wow, some great things at great prices! My wallet, my poor poor wallet!
You can survive weeks and months just with noodles and potatoes ;-)
Might not make my kids happy though, especially since one is crazy and hates potatoes.
I'm sure I'll get them eventually.
Yay! Pirate tiles and music! Woo-hoo!
My entry: one of the first things I learned making games was that it's probably going to take 3-4 times longer to finish it than I thought. So pace yourself and plan accordingly!
Another beautiful packs! dayum, you guys keep stealing my money! XD
I like the madness. Though I don't use them for my current work (the pack has sf-feeling and my game is totally fantasy setting), they are surely great for your sf-action games!
And about my entry:
The first thing I learned was that you need to know what you want to do and what you do.
Otherwise, you end up just playing mess with making games, and never be able to complete one.
The first thing I learned about game development was that I need to have better time management. I ended up failing a majority of my classes one semester because I was spending more time messing around with RPG Maker VX and VX Ace. I am happy with it getting me along with my creative writing for an idea that I want to turn into a story driven RPG, but I still need to get my priorities in order and work on what needs to be done first. I can't just spend all of my time doing one thing.
One of the first things I learned when making games is to be persistent and patient.
this may seam braod, but details matter, moreimportantly, consistancy in the details.
A reference in one spot might contradict a statement you make in another. While usually Lore related, it can also be in skills, weapons, prices, images, enemy stats compared to character stats...
First thing I learned?
Dream big, start small, and build it up.
Non-sound bite version:
1. Think about what you want to do, plan it out, and have fun with it.
2. Make it small, doing only the basics of what you need for a game based on your dream.
3. Work to making what you have closer and closer to your dream.
The first thing I learned when it comes to making games is how to start up RPG Maker. >.>;;
Separate names with a comma.