- Joined
- Jun 19, 2014
- Messages
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- English
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Hello,
I understand that the max you can resize the game window to is 640x480, however i'm wondering if it's possible to have the engine render sprites and tiles 2x their normal size? Unfiltered/Pixel Perfect would be great too.
For example, the stock VX Ace actor size is 32x32, but have them displayed as 64x64 despite still being 32x32 images.
I've tried searching everywhere for a possible script but nothing related to it is coming up. I would like to think i'm not wording it properly and that there's hope for there being a way, but if not, oh well.
I've also figured that if it's not possible then maybe I could just (before exporting and importing into the engine) double the size of my sprites and tiles, but I imagine that may result in more space being taken up.
Cheers.
I understand that the max you can resize the game window to is 640x480, however i'm wondering if it's possible to have the engine render sprites and tiles 2x their normal size? Unfiltered/Pixel Perfect would be great too.
For example, the stock VX Ace actor size is 32x32, but have them displayed as 64x64 despite still being 32x32 images.
I've tried searching everywhere for a possible script but nothing related to it is coming up. I would like to think i'm not wording it properly and that there's hope for there being a way, but if not, oh well.
I've also figured that if it's not possible then maybe I could just (before exporting and importing into the engine) double the size of my sprites and tiles, but I imagine that may result in more space being taken up.
Cheers.

