Pixel Movement for XAS ABS, or.....

Rhayne

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Hi, I need help getting better pixel movement with XAS ABS.  I've tried multiple pixel movement scripts but, as usual, they aren't exactly what you would call "compatible" with XAS.  

http://www.4shared.com/rar/FKWcDRB9/XAS_06_english.html

If patching XAS for better pixel movement is too much, then I have a different request.

Khas's Sapphire Action System IV (already has pixel movement), I'd like to request a script that allows shields/guarding/blocking, and a script that would allow me to instead of using an icon for a weapon attack animation, I can create my own "poses" like in XAS ABS. 

http://www.mediafire.com/download/1exy8cl0np2ycts/Sapphire+Action+System+IV+v4.4en.rar

That's it, either pixel movement for XAS, or adding blocking and weapon animations to Sapphire action system IV, whichever is easier :)
 

Hudell

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My pixel movement script should work. The script thread is here.

I know of at least two people who have used my script together with XAS and they only reported me one problem: Sometimes the character would get stuck after being blown away by an attack. I fixed that with this compatibility patch.

It's been a while since I last tested it, so let me know if you find any problems.
 
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Rhayne

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My pixel movement script should work. The script thread is here.

I know of at least two people who have used my script together with XAS and they only reported me one problem: Sometimes the character would get stuck after being blown away by an attack. I fixed that with this compatibility patch.

It's been a while since I last tested it, so let me know if you find any problems.
OMG, I'm going to go try this out right now! Super excited, thank you1!!!! 

I'll let you know how it goes. :3

Edit* All seems to be going well except one thing so far, when I use a skill, like, shooting a fireball for example, it shoots in the opposite direction for some reason :/ Like, up will shoot down, left will shoot right etc.... 

any idea what the conflict is?

Edit* I changed the fireballs move route to be the opposite and that helped, so I'mguessing an event move route conflicts with the script???

Edit* I fixed it. :p

Edit* another problem, Nm, I fixed that one too :p it was a syntax error, my fault :p
 
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Hudell

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So... Is there still any problem? You shouldn't need to change the move route or anything.
 

Rhayne

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I've fixed all my problems so far, the only one left, is again, with the fireball -.- (fireballs have given me hell even before your script was involved lol)

When I am in between tiles, like for example, i have your script set to move 8px a step, and I am in between 2 tiles, when I shoot a fireball, it aligns itself by the 32x32 tileset standard, so instead of shooting from the center of the player, it's off to the right, or left (it switches randomly) to align itself to the tileset/grid.

I hope that makes sense, if not, I could always make a video :)
 
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Hudell

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Hmm, yeah. I tried it here. It's not only with the fireball, there are more tools with the same problem. I'll have to take a better look on the XAS script to make a patch for it.
 

Rhayne

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If you could do that it would be amazing, I only know the basics of ruby, i can change stuff here and there, but I can't do anything major like that yet.

Also not to mention, you would be making Xas WAY better, just saying :p
 

Rhayne

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