Pixel movement Plugin Pros and Cons

Noctis

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I hope I'm posting in the right section.


(This may sound silly for most of you but I'm really in a serious dilemma  :D )


So I'm wondering, what are the pros and cons of 1 pixel movement? I want to know because I'm in a dilemma whether to stick with the default 48 pixel movement of RMMV or use a plugin to make it 1 pixel. All my maps so far are parallax, and probably most of my future maps would be too. I tried a certain movement plugin, I like how the movement works since it gives your character freedom to move and of course, really works well for a parallax map because of collision mask etc. But I had some issues that made me revert to using a default movement of the game. Problems like it doesn't work well with some player touch event like map transfers, and doesn't work in a footsteps plugin that uses the default 48 pixel movement. Those made me think what if the time comes when I already finished most of my maps, then I suddenly face a new problems regarding this? It will be a burden to redo all the maps made for a 1 pixel movement back to the default.


So I need your help if you have experiences/insights in using such plugin or script, and tell me its pros and cons, before I decide whether to go for it or not.  :)
 
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Kyuukon

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1px pixel movement?! That's not functional at all imo and will probably cause lots of lag. Make it 12px instead, it works as good visually.
 

Noctis

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@Kyuukon I don't know if it's the right term LOL XD I tried Quasi movement and in the 'amount of pixels you want to move' I set it to 1 and it works good. But still I want to know what others have to say in using such plugins, as I don't want to regret my decision later  :)
 

Resonance

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You already said the main con, but more generally, anything that has to be reduced to map coordinates will have unexpected behavior.


In general, I'd use pixel movement. But if your game's reliant on the things that cause issue with pixel movement, then just get rid of pixel movement. It's still just a cute extra that's probably not the core of your game.
 

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