Pixel Passability?

Seriel

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I am aware that there are Pixel Movement scripts, and recently I have been doing some Parallax Mapping, to see what it was all about, and I was wondering, is there a way to have the passability as pixels, instead of 32x32? I imagine this would be done with some kind of Passability map as a picture, or some script calls on events, or something.

Any thoughts?
 

Engr. Adiktuzmiko

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I think it was Victor's pixel movement which has some kind of bounding boxes that can be made via script calls. Also, Hime was developing a script for this which uses a passability map, though IDK if it's finished already or still under dev.
 

Shaz

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I've moved this thread to RGSS3 Script Requests. Please be sure to post your threads in the correct forum next time. Thank you.


Scripts are the only way to do it.


I think Hime wrote a script that lets you create an overlay/collision type map, that MAY not be restricted to the 32x32 grid.
 
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