Hi, I am stunned that I haven't found something like this yet, given how many "half resolution" games are made with RPG Maker VX Ace! This is hard to explain for me, but I'll try my best. Okay, so you're making every asset in your game half resolution. You make your tiles in 16x16, then upscale them using nearest neighbour to 32x32, and then you pop them into RPG Maker. This works fine, the tilesets look good. But as you make more and more assets (windowskins, menus, fonts etc) you start to notice that your game isn't actually pixel perfect. It's not hard to tell that the game is actually 544x416 and not 272x208 times two! This bugs me and it kind of ruins the retro immersion. So, I'm not sure how one would go about doing this, maybe some sort of filter? Or some process that scales it down divided by two, then takes that and doubles it. To clarify further, here's a screenshot of a normal RTP game and how it would look using the script that I am imagining. This is done in photoshop by taking the original screenshot, scaling it down to half its resolution, and then back to its original resolution, all using nearest neighbour in order to avoid blur. I think this is something that would help a lot of people, since it's really annoying when you see something in your game that doesn't align with the half resolution nature of your game! I really hope it's possible. Thanks for reading!