TenraiEmiko

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So far I've tried Galv's Map Projectiles plugin, but anyway, it doesn't work like what I expect since my game is even more bullet-hell than usual RPG Maker games that uses the plugin, and it utilizes an ABS system where you can battle enemies directly in the overworld. (the plugin by Galv only supports tile-based and entity-based bullet-hell aiming, not pixel-perfect like what I expect for a bullet-hell-styled game).

I have found some bullet-hell plugins (such as the one by Galv (Invader Minigame) or another plugin that changes the play style to akin to that of a Touhou game (but anyway I have forgot the author of that plugin btw)). But these are not what I am looking for (as I explained above).

Can any of you give me any pixel-perfect bullet-hell map projectiles plugins? All of your help will be appreciated!
 

ShadowDragon

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I do know MapProject tiles can be pixelperfect as I have seen
in combination with pixel movement very nicely, but also heavely
edited to work together nicely as well in the process.

another what you could try is the QJ MapProjectile found [here].
while it is a paid plugin for commercial, I'm not sure for non-commercial
but there is a demo to test things out (and I would recommened that)
is it might be more complex than galv_mapProjectiles but also more
powerfull.

he have also a lightplugin that works for his projectile plugin as well
to light them up as well for the map on its own (if you want to show light).

I dont know if there is any other bullet plugin or that are even more
pixel perfect though.
 

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While I'm not a programmer, I assume you'd want to make it so the projectiles ignore the grid somehow and instead travel based on their point of origin
 

TenraiEmiko

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While I'm not a programmer, I assume you'd want to make it so the projectiles ignore the grid somehow and instead travel based on their point of origin
I do know MapProject tiles can be pixelperfect as I have seen
in combination with pixel movement very nicely, but also heavely
edited to work together nicely as well in the process.

another what you could try is the QJ MapProjectile found [here].
while it is a paid plugin for commercial, I'm not sure for non-commercial
but there is a demo to test things out (and I would recommened that)
is it might be more complex than galv_mapProjectiles but also more
powerfull.

he have also a lightplugin that works for his projectile plugin as well
to light them up as well for the map on its own (if you want to show light).

I dont know if there is any other bullet plugin or that are even more
pixel perfect though.
Actually I would like to have the bullets' path being based on precise xy coordinates instead of the grid, as well as the characters having undersized hitboxes (about 5 pixels (approximately; or approx. 2 pixels if you only counts the actual collision detection area of the hitbox sprite)) similar to in Touhou games.

If there's no simple way / premade free plugins (anyway I cannot afford paid plugins) to make those things happen, then I need to change the engine for the game to Pixel Game Maker MV, which is a more versatile engine that I already bought long ago. In fact I have more control over PGMMV's scripting than RM's eventing, due to I used to work on a draft of a Touhou-styled game there.
 

ShadowDragon

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than im not entirely sure, do you have a mockup for the hitbox
what you mean by pixel perfect xy coordiates?
 

TenraiEmiko

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than im not entirely sure, do you have a mockup for the hitbox
what you mean by pixel perfect xy coordiates?
Well, in Touhou games, the hitbox of a player character looks like this:
1648911279944.png
Note that the hitbox only consists of a small graphic and is located on the girl character's torso.

By "pixel-perfect" xy coordinates, I mean if the plugin have that feature, then the bullets would look something like this:
1648911455337.png
Even though the pictures above are from a Touhou game (which belongs to the shooting game genre), actually in my RPG Maker game, I would like to incorporate such things into my game, making it an ARPG.

Get it now?
 

ShadowDragon

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I get it now, I believe Galv_Projectiles could do that, specially with
mouse shooting.

the QJ might have the same but a bit more complex and possibilities.

as for the collision part, that is something else, which you might 2 different
collisions.

mainly, 1 default or foot part, 2nd collision chack midway which in this
case, I didn't seen it before though.

so I cannot really help you on the collision part, as QJ has many bullets to
have the pixel perfect, except for the collision part, I dont know how those
are calculated.

but I might have a work around idea, which is, if the bullet shoots up,
instead to check the feet, it needs to checks, 10-12pixels up, but not
sure how to do that though, as a plugin might be needed for those.

but I wish you good luck on your project and someone able to help you
out on the coding or collision part you need.
 

TenraiEmiko

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Like this?
Is this helpful?

Not that. I mean on-map bullet hell like in some Zelda games (IIRC) or in Genshin Impact.

@ShadowDragon gives me a paid plugin as a solution, but still I am iffy about buying paid plugins because I am broke (my budget currently never exceeds beyond ordering of physical items, and my budget (on those) rarely exceeds $20 - $30).

I know some people have modified Galv's Map Projectile plugins to work pixel-perfect with any pixel-perfect movement plugin, but I cannot even find that modified plugin anywhere. And plus, I have even yet to find a plugin that cam produce an undersized hitbox like the images I sent you above.
 

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@CaraPrincess the QJ which I ask = free for non-commercial only.
which is in the demo preview to see how it works.

if you aim for commercial, you need to pay it.

but it doesn't have the collison you aim for at the moment, at least, sideview
is better than front in that part, but top and bottom should have the same
idea for collision as well instead of feet or head.
 

TenraiEmiko

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Theoretically I could buy QJ Map Projectiles plugin (since the base price of that plugin is within my budget ($20)), but since I am living in Vietnam and I have no idea how banking accounts there works (I never have had a banking account since I am too young for that), I am iffy about buying it since I don't know if VND can actually converted into USD / whatever used on gaming storefronts other than Steam for use in buying items from such sites. Actually I once pestered my mom for buying GameMaker Studio 2 for 99 bucks, but she refused since she said buying things from foreign websites online here is "illegal", but after I asked a bloke on my Discord, he said it is OK as long as I can contact the bank which hosts my banking account. Due to the diverging views between that bloke and my mom, I start to feel confused over this problem, and begin to doubt buying things on other (non-Steam) gaming storefronts.

While the UT Battle System by SRD could work, I heard some people said that the plugin have problems with new RMMV versions, so I decided to not use that. Galv's plugin as far as I know does not support pixel-perfect in its vanilla form, and we have to do A LOT of blank events in order to give the illusion of "pixel perfect", which can take like FOREVER to set up and time-consuming for preparing the attacks in the enemy events!

QJ might be the only solution, but I'm afraid that I cannot buy it directly from my region if I plan to make my game commercial.
 

qiujiu

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Theoretically I could buy QJ Map Projectiles plugin (since the base price of that plugin is within my budget ($20)), but since I am living in Vietnam and I have no idea how banking accounts there works (I never have had a banking account since I am too young for that), I am iffy about buying it since I don't know if VND can actually converted into USD / whatever used on gaming storefronts other than Steam for use in buying items from such sites. Actually I once pestered my mom for buying GameMaker Studio 2 for 99 bucks, but she refused since she said buying things from foreign websites online here is "illegal", but after I asked a bloke on my Discord, he said it is OK as long as I can contact the bank which hosts my banking account. Due to the diverging views between that bloke and my mom, I start to feel confused over this problem, and begin to doubt buying things on other (non-Steam) gaming storefronts.

While the UT Battle System by SRD could work, I heard some people said that the plugin have problems with new RMMV versions, so I decided to not use that. Galv's plugin as far as I know does not support pixel-perfect in its vanilla form, and we have to do A LOT of blank events in order to give the illusion of "pixel perfect", which can take like FOREVER to set up and time-consuming for preparing the attacks in the enemy events!

QJ might be the only solution, but I'm afraid that I cannot buy it directly from my region if I plan to make my game commercial.
Hi, I`m QJ.
Do you still need my plugin or you have bought it?
 

TenraiEmiko

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Hi, I`m QJ.
Do you still need my plugin or you have bought it?
QJ, I have the plugin’s free version but have yet to bought it…

For some reason my parents are very iffy on buying software and stuff outside of Steam…

But afaik from the RM Discord server, some managed to use Galv’s plugin with pixel-perfect movement plugins as an alternative (but I am still not sure how to implement it nor whether this works or not…).

And yeah, QJ, once I have got my own bank account (anyway I don’t have a bank account yet since I am still a minor in my region), I could contact my banks on how international transactions are handled in my region, and from that I can buy your plugin…
 

qiujiu

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QJ, I have the plugin’s free version but have yet to bought it…

For some reason my parents are very iffy on buying software and stuff outside of Steam…

But afaik from the RM Discord server, some managed to use Galv’s plugin with pixel-perfect movement plugins as an alternative (but I am still not sure how to implement it nor whether this works or not…).

And yeah, QJ, once I have got my own bank account (anyway I don’t have a bank account yet since I am still a minor in my region), I could contact my banks on how international transactions are handled in my region, and from that I can buy your plugin…
You can contact me on discord.
Qiu Jiu#2185
I can give you some help.
 

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