Pixel Unity and IconSet.png Problem

eBuddy

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Hello developers!

Has anyone faced an issue with pixel size? My problem stems from the usage of Pokémon FireRed version's tiles. And because pokemon tiles are 16x16 and MV is 48x48, I just tripled their size to make them fit, fun and simple. This in turn, makes the smallest particle of my game 3x3 pixels.

Now, for some reason, the icons in MV's IconSet.png are 32x32, making icons 1/3 smaller than gametiles. Since I need to have pixel unity in my game (pixels are the same size in the overworld tiles, as in the open menu text and icons), this greatly reduces the resolution of my icons, as 48x48 doesn't fit into a 32x32 tile sheet.


This is unacceptable. Pixels must remain the same size everywhere. :kaosigh:


Now the armor's pixels are the same size in game, and in menu icons.
This leaves me with maximum of 10x10 pixels to make item art. :kaodes:(which, everyone can agree on, doesn't look like much..)

Is there a way of using a larger IconSet.png resolution, like 48x48? Or could the system be told to use a particular picture for each individual item icon? I'm not that code savvy so I hoped someone could shine some light.
 

Poryg

Dark Lord of the Castle of Javascreeps
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There is a way of using a larger IconSet.png resolution, edit the core script to take different icon sizes. By default it's 32, edit it to 48. As simple as that. Just remember that the MV editor will always treat these icons as 32x32, creating some difficulties in handling, but the game will handle them completely fine.
 

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