- Joined
- May 31, 2015
- Messages
- 4
- Reaction score
- 0
- First Language
- English
- Primarily Uses
PIXEL-Z
Introduction: Pixel-Z was born when playing survival games, along with long nights of retro rpgs. I believe with the help of the community, an awesome game can be born.
Synopsis: The year is 1982, a zombie infested city is (presumably)also the one place on Earth that the non-infected exist. Take role of the player as you collect weapons, complete missions, and combat the horde.
Mechanics: Please keep in mind these are mechanics that are hoped to be implemented and are not all represented in the demo.
-Randomly generated loot
Weapons and other equipment that have random stats making each piece unique
Example:
(Carbon Fiber) Katana
Attack: 10<--Base attack +10 <-- Prefix enhancement
-Randomly Generated enemy stats
-Active stats
Meaning that if you upgrade your agility, you run faster, and such.
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Funding:
After an initial team is established, we will launch a kickstarter to fund various aspects of the project (Greenlight fee, etc.). Team members will of course get a share of the earnings, but this IS NOT A COMMISSION meaning that if it does not get funded we will still work on the game. Also please note that in order to get a succesful crowdfunding campaign, we need art resources (Concept, logos, etc) so that will be first on the agenda.
Positions:
[SIZE=18pt]Producer / Accounting: [/SIZE]
ToastGoblin
[SIZE=18pt]Co-Producer / Marketing/Co-Project Manager:[/SIZE]
MaikeruKeay[SIZE=12pt] [/SIZE]
[SIZE=18pt]Music Composer: [/SIZE]
[SIZE=18pt]Ruby Programmers: [/SIZE][SIZE=12pt] [/SIZE]
[SIZE=12pt]Description: Be able to modify or build scripts from scratch. I won’t be asking to make a unique game engine or anything like that.Other than a few [/SIZE]unique[SIZE=12pt] mechanics.[/SIZE]
[SIZE=18pt]Pixel / Sprite Artist: [/SIZE]
[SIZE=12pt]Description: Be able to build tilesets and sprites from scratch (mostly sprites). [/SIZE]
[SIZE=18pt]Concept Artist: [/SIZE]
Description: Design various resources for concepting and crowdfunding.
[SIZE=18pt]Quality Assurance Team:[/SIZE]
[SIZE=12pt]Description: , I can offer a free copy of the game and other goodies
. The QA team will have access to all the dev builds to check for bugs / glitches / or provide feedback for the game. The QA team will be on a strict NDA (non-disclosure agreement) which means that the game content cannot be leaked or shared. This includes screenshots, videos, the game, or talk about it without my permission. Breaking the NDA will result in ejection from the QA team. If you would like to register in the QA spot[/SIZE], Please fill out this form: https://docs.google.com/forms/d/10PsATjj7CmdWXpeHounRgRZ5FVKa3LBGiT-ZAc4FXrg/viewform?usp=send_form
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Communication: We will be using slack, when you fill a position you will be invited to the group.
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Screenshots: (Remember this is a demo, this game could change a lot) Edit: Wonderful, looks like the game is corrupted, none the less, it still would probably be scrapped any way, it was just a proof of concept. More information will be provided via slack when it is in production. Also I used https://www.youtube.com/watch?v=XIyia0Q3iZw for a base (Don't worry it is open source) So you can get an idea what it was.
_____________________________________________________________________
Ok thanks for looking! Lets get this thing going! Please link any past experience.
Introduction: Pixel-Z was born when playing survival games, along with long nights of retro rpgs. I believe with the help of the community, an awesome game can be born.
Synopsis: The year is 1982, a zombie infested city is (presumably)also the one place on Earth that the non-infected exist. Take role of the player as you collect weapons, complete missions, and combat the horde.
Mechanics: Please keep in mind these are mechanics that are hoped to be implemented and are not all represented in the demo.
-Randomly generated loot
Weapons and other equipment that have random stats making each piece unique
Example:
(Carbon Fiber) Katana
Attack: 10<--Base attack +10 <-- Prefix enhancement
-Randomly Generated enemy stats
-Active stats
Meaning that if you upgrade your agility, you run faster, and such.
___________________________________________________________________________________________________________________________________
Funding:
After an initial team is established, we will launch a kickstarter to fund various aspects of the project (Greenlight fee, etc.). Team members will of course get a share of the earnings, but this IS NOT A COMMISSION meaning that if it does not get funded we will still work on the game. Also please note that in order to get a succesful crowdfunding campaign, we need art resources (Concept, logos, etc) so that will be first on the agenda.
Positions:
[SIZE=18pt]Producer / Accounting: [/SIZE]
ToastGoblin
[SIZE=18pt]Co-Producer / Marketing/Co-Project Manager:[/SIZE]
MaikeruKeay[SIZE=12pt] [/SIZE]
[SIZE=18pt]Music Composer: [/SIZE]
[SIZE=18pt]Ruby Programmers: [/SIZE][SIZE=12pt] [/SIZE]
[SIZE=12pt]Description: Be able to modify or build scripts from scratch. I won’t be asking to make a unique game engine or anything like that.Other than a few [/SIZE]unique[SIZE=12pt] mechanics.[/SIZE]
[SIZE=18pt]Pixel / Sprite Artist: [/SIZE]
[SIZE=12pt]Description: Be able to build tilesets and sprites from scratch (mostly sprites). [/SIZE]
[SIZE=18pt]Concept Artist: [/SIZE]
Description: Design various resources for concepting and crowdfunding.
[SIZE=18pt]Quality Assurance Team:[/SIZE]
[SIZE=12pt]Description: , I can offer a free copy of the game and other goodies
___________________________________________________________________________________________________________________________________
Communication: We will be using slack, when you fill a position you will be invited to the group.
_____________________________________________________________________
Screenshots:
_____________________________________________________________________
Ok thanks for looking! Lets get this thing going! Please link any past experience.
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