- Joined
- Jul 30, 2013
- Messages
- 20
- Reaction score
- 25
- First Language
- English
- Primarily Uses
Despite my not-loving the way RMMZ has implemented effekseer by default, I have faith that someone will have a script to fix it some day.
That said, I know that there are many people who will still miss the pixely look of the Pre-MZ sprite sheet animations. While this is in no way as good as a truly well done pixel animation animated by hand, I've started working on a material which can be applied in effekseer to give particle systems a more retro, grainy, pixelated look.
Here is a quick slashes animation a slapped together using regular textures in the rmmz folder (and one of my own for the hit spark lines because i liked it better...)
And here with the material applied
I'm gonna continue tweeking this over time (because 40 hours work week and also I have a chronic illness that makes it hard to... do. things.) to see if i can make it a little better but when I have it in a state I like I'll release it with a read me for what each parameter does and a pack of opacity map materials to apply different styles of pixelated fade outs.
Here's something a little prettier I put together with this
Any feed back or recommendations are welcome
That said, I know that there are many people who will still miss the pixely look of the Pre-MZ sprite sheet animations. While this is in no way as good as a truly well done pixel animation animated by hand, I've started working on a material which can be applied in effekseer to give particle systems a more retro, grainy, pixelated look.
Here is a quick slashes animation a slapped together using regular textures in the rmmz folder (and one of my own for the hit spark lines because i liked it better...)
And here with the material applied
I'm gonna continue tweeking this over time (because 40 hours work week and also I have a chronic illness that makes it hard to... do. things.) to see if i can make it a little better but when I have it in a state I like I'll release it with a read me for what each parameter does and a pack of opacity map materials to apply different styles of pixelated fade outs.
Here's something a little prettier I put together with this
Any feed back or recommendations are welcome
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