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Greetings. Lately, I've been creating some sprites for RPG Maker MV, but noticed that whenever I put the sprites into the game they come out with some of the pixels on the sprites "stretched" or "compressed". At least that is how I would explain it. Here are some pictures of what I mean:

Here is how the sprite is supposed to look like when I have it open in Aesprite. Now here is what it actually looks like in-game:

Why are a lot of the pixels on the top of the crate "Compressed" or "stretched" out, and how can I fix it? (Sorry but you may have to zoom in a bit to see it). This weird effect is also occurring on the zig zag pattern for the carpet too. Thanks in advance to anyone who tries to help me out!

Here is how the sprite is supposed to look like when I have it open in Aesprite. Now here is what it actually looks like in-game:

Why are a lot of the pixels on the top of the crate "Compressed" or "stretched" out, and how can I fix it? (Sorry but you may have to zoom in a bit to see it). This weird effect is also occurring on the zig zag pattern for the carpet too. Thanks in advance to anyone who tries to help me out!