Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

Tsukimi-neko

Tsukimi
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@KaYsEr
Hello! I'm glad it's still working fine.

About the new target: only-parallax thing...
I'm sorry to let you wait so long, and I've add the target only-parallax just now.
you can now choose to use parallax by setting target to 32.

But hey!
I'm doing FilterControllerMZ right now. Though it will not support projects from MV at launch,
the settings are more intuitive and some new features and new filters come.
I planned to release it some day next week.

Here's a screenshot of the new interface:
new-commands.png
 

@Dark Ashalia
I think I'll remain the current version of PIXI.filters until I tested the new version being fine in MV.
 

Espilonarge

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A couple of years back, I made mention that you can only set a displacement image via the plugins configuration. Is there still any chance of you adding it in to a plugin command in case of needing to use "different" type of displacement image for certain situations (eg = desert heatwave vs river water)?
 

Tsukimi-neko

Tsukimi
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@Espilonarge
I've got my memories back about the different type displacement image request. Sorry about this too.
Till now, I still can't find out a clever/beautiful way to integrate into this plugin.

However, It would be not that hard if it is a plugin-add-on (= another plugin)
so if you don't mind, I can create another small plugin for the request. How do you think?
 

Tsukimi-neko

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Hey everyone!
I've just find out that I had additional time today to create a new post,
so I released the MZ version of FilterController!

find out over here:
 

rrrllll

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may I know if this is still active?

I use the following battle plugin

basically it is a tactics battle system, where battle happens in a map, but still it is Scene_Battle.(as seen from SceneManager._scene)

$gameParty.inBattle()
false
SceneManager._scene
Scene_Battle {_events: Events, _eventsCount: 0, tempDisplayObjectParent: null, transform: TransformStatic, alpha: 1, …}

Thank you.



EDIT: I did it after hours of struggle!!!!!!!!
 
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SomaelCK

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This is such an amazing plug-in! Thank you!

Do you have any plan to add Glitch Filter as well?
 

Utopia

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Perfecy job.
 

Aandel

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Could you put the Noise effect code please? I am unable to understand how to do it. Thanks
 

CardeMaker

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@Tsukimi-neko Hi! well, everytime i (try to) use a filter by plugin command, it zooms on the left upper corner of the screen, i've already tried use RPGMV Native script for unzoom but it doesn't works, i think it can be because my game resolution is not the default, it runs in 1280x800, here's a print of me trying to use zoomblur in my game
1609773271607.png
What i can do to fix this? or maybe try
 

Ventusgermany

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Hi!

Is there a way to set a Z value for screen effecting PIXI filters?
I have an overlay over my screen, that should not be effected by it.
Do you think this is somehow possible?
 

SigmaSuccour

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Is there some way to enable/disable all filter effects with a plugin command or script call? (Instead of through the options menu.)
I'm using a custom menu made with 'show choices'. And would like it if I can add the disable/enable all filter effects options in my own menu. :LZSooo:
Thank you!

Edit: Found a script call! :LZScheeze:
Filter_Controller.enabledAll = true/false;
 
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superisk

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I absolutely love this plugin for MV, however i'm struggling to get the godray to shine from the top left hand corner, rather than the top right hand corner. Any tips would be greatly received.
 

Ventusgermany

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I absolutely love this plugin for MV, however i'm struggling to get the godray to shine from the top left hand corner, rather than the top right hand corner. Any tips would be greatly received.

Insert these in zwo seperate plugin commands in an autorun event:

createFilter GODRAY#1 godray 0
SetFilter GODRAY#1 -30 0.5 2.5 1
 

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