Pixi Filter Controller - fancy screen effects by pixi (MZ version released!)

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
215
Reaction score
14
First Language
English
Does this support the glow filter???
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
Does this support the glow filter???
Not for now, but it is in the update list.
(Though I think rather than using filter, modify the character sprite with image editor will be easier and faster)
 

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
215
Reaction score
14
First Language
English
can these filters be used in battle somehow?
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
>>lonewolph
Yes. If you use plugin command in battle command list, the filter could show in battle.
 

Drifter92

Veteran
Veteran
Joined
Aug 9, 2017
Messages
122
Reaction score
83
First Language
English
Primarily Uses
RMMV
Hi :)
Does the RGBSplit filter work?
Cheers!
 

KaYsEr

Koruldia
Veteran
Joined
Mar 14, 2014
Messages
267
Reaction score
485
First Language
French
Primarily Uses
N/A
>>KaYsEr
I just updated the plugin and set the filter area of bulgepinch manually.
And I found that the specific-character target has a shift on event ID... (4001 effects event#2, which should effect #1 if normal)
also fixed this too. (so ashamed not to find this bug when testing)

This is great, I tested for a while and it works again, with all the new functions too, thank you!
Yes, I felt something was off with the ID numbers too.^__^.

I've noticed something about the "BLOOM" filter and I don't know if it's normal, it's about the "Brightness" parameter (that is 1 by default), for example if you want to put a number below 1 (like 0.5) to lower the strength of the effect (because whites can easily be "burnt"), the entire screen is dimmed instead of just the filter. Simply put, it's just like using the "tint" function in MV to lower the luminosity.

I'm not sure it's normal since it's not the way it usually behaves in specialized visual FX software, we often have to play between threshold and brightness together to fine tune the effect, but maybe it’s the way it’s intended to be used here, I don’t know since it’s already possible to get good results with the current state anyway. :)
Thank you again for this plugin!!
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
>>lonewolph
Thank you for answering Beau Lamb's question!

>>KaYsEr
I forgot to thank you for reporting the bugs last time:kaocry: Thank you!

I think the 'brightness' parameter in other vfx processing software is 'bloomScale' in the pixi bloom filter. (both means brightness of effect, possibly)
In the official demo of pixi filter, adjusting the bloomScale parameter changes the bloom effect's strength, and brightness changes the whole screen's brightness as you mentioned; so I think they(pixi staffs) intend to make the effect work like this.
 

Drifter92

Veteran
Veteran
Joined
Aug 9, 2017
Messages
122
Reaction score
83
First Language
English
Primarily Uses
RMMV
Thanks for the response! This is a fantastic plugin :)))
 

KaYsEr

Koruldia
Veteran
Joined
Mar 14, 2014
Messages
267
Reaction score
485
First Language
French
Primarily Uses
N/A
I think the 'brightness' parameter in other vfx processing software is 'bloomScale' in the pixi bloom filter. (both means brightness of effect, possibly)

Yes!! You're right, that's it.
I never tried to modify "Scale" because I assumed it would be more about the size of the blur, but it's indeed the strength here. Now it's perfect, we can fine-tune with high precision. :)

Thank you again, and good luck for future updates! I got an idea of a design taking advantage of the pinch bulge filter, I’ll show you when I’m done eheh.
 

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
215
Reaction score
14
First Language
English
I was thinking if the glow filter worked, that it could be used to do glowing effects for things like Haste, Slow etc in battle, like its done in Final Fantasy 3(USA). I was doing this by switching sprite sheets but its very clunky and slow to get done.
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
Due to many requests, I added motion-blur filter and glow filter. no other updates.
please re-download the plugin and the filter-list image to use them. (no need re-downloading if you won't use them)

>>KaYsEr
Looking forward to the usage demo! I only use bulge-pinch as a magic barrier or shield on map ><
 

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
215
Reaction score
14
First Language
English
working good!. is it possible to animate the glow to fade in and out?
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
>>lonewolph
Thank you!
For the opacity of glow, you can't do it,
but you can move inner and outer strength both to 0; this may be close to what you want.

createFilter gl#1 glow 3999
setFilter gl#1 0 0 x x x
moveFilterQ gl#1 4 8 x x x 45
moveFilterQ gl#1 x x x x x 60
moveFilterQ gl#1 0 0 x x x 30
eraseFilterAfterMove gl#1


this will create a glow on player, fade in(45f) and wait(60f) and fade out(30f).
 

Harken_W

Veteran
Veteran
Joined
Oct 13, 2015
Messages
80
Reaction score
22
First Language
English
Primarily Uses
N/A
Forgive me if this is a stupid question, but would I be able to use this plugin to create an old gameboy screen effect?

So that the screen only consists of 4 shades of green?
 

Tsukimi-neko

Tsukimi
Veteran
Joined
Oct 25, 2017
Messages
101
Reaction score
293
First Language
Japanese
Primarily Uses
RMMV
I suppose the most close filter to do this is Adjustment filter.
You can test Adjustment filter at here online.

Is this what you want?
kRNzFqw.png

you can change each parameter to see if your ideal effect could be made by this.
 

lonewolph

Veteran
Veteran
Joined
Oct 25, 2015
Messages
215
Reaction score
14
First Language
English
how do I target an actor with an effect in battle? glow seems to work on the map but not battle unless im doing it wrong
 

Isabella Ava

Veteran
Veteran
Joined
Sep 13, 2016
Messages
635
Reaction score
756
First Language
English
Hello @cji3bp62000 , how are you doing there :)
I ran into a bug today with your plugin, can you check it?
this is the plugin i created for "DisplacementFilter"
Filter_Controller.filterNameMap["displace"] = PIXI.filters.DisplacementFilter;

Filter_Controller.defaultFilterParam["displace"] = [29,200];


Filter_Controller.updateFilterHandler["displace"] = function(filter, param) {

filter.scale.x = param[0];

filter.scale.y = param[1];

};

How i called it in game:

Run into this bug: Cannot read "Renderable"
 

Arise

Veteran
Veteran
Joined
Aug 31, 2016
Messages
133
Reaction score
19
Primarily Uses
Maybe I'm asking something completely different, but is it possible to apply a mask to the filters?
 

Latest Threads

Latest Posts

Latest Profile Posts

Ami
Monday is here. Hope my Stomach is okay rather than yesterday (yesterday are terrible to me,until i can't get focus my work because my Disease)
Thursday AM
Him: When can you have this ready to test?
Me: With the amt of work plus other things on my plate, 2 weeks
Him: Can you have it ready by Monday?
Me: IF I can give my other work to someone else AND don't run into any issues AND I rush, I MIGHT be able to make it next Wednesday
Him: So Monday then?
Me: Maybe Wednesday
...
Realized virus affecting my NJS and MZ!
I feel so dumb I forgot to set parameters and thought the plugin wasn't working
I can come up with all of the magic skills in the world, but I can hardly think of creative physical weapon skills within the JRPG realm. One of those ones....

Forum statistics

Threads
111,417
Messages
1,060,952
Members
144,771
Latest member
Buraddorei
Top