- Mar 14, 2014
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I think this is written in the manual, a different kind of ID.how do I target an actor with an effect in battle? glow seems to work on the map but not battle unless im doing it wrong
Yes it's something different and not possible in that plugin from what I see, even though the "displacement" filter relies on some kind of mask, since you need a "reference sprite" for the displacement, maybe this is why it's so troublesome to implement yet.Maybe I'm asking something completely different, but is it possible to apply a mask to the filters?
You remind me about how amazing a mask system would be in MV, I had one in ACE and it was very powerful to simply use pictures to create very rich effects.
Let's say for example a waterfall, it's one of the most effective way to create one, since you have to simply scroll a water texture sprite on a "reference greyscale" sprite at the right position above the player.
I used that technic to create the fire in this video back when my game was on ACE:
Well, now for this specific effect I'd rather go with this topic's plugin and a displacement filter to create the flames, if it becomes available in the list of filters, but it seems @Isabella Ava also has trouble to add it.