- May 4, 2013
- Reaction score
- First Language
- Primarily Uses
Hi, with this plugin, it's possible to create underwater and heat effects?
with displacement filter, yes.Hi, with this plugin, it's possible to create underwater and heat effects?
Weird... I copied the code "createFilter GLOW shockwave 2 screen", and it worked in my project.Sorry if it's been resolved within these 6 pages of thread but I gotta ask.
I put this into a test event (plugin command):
createFilter GLOW godray 2 screen
and it works fine. But as soon as I change it to
createFilter GLOW shockwave 2 screen
it doesn't work at all. Any idea what's happening?
Glad to see the previous problem is solved!I just retested it on another scene and it worked. Thank you!
But still, with this working:
createFilter GLOW shockwave 2 -1
other filters, like
createFilter GLOW radialblur 2 -1
createFilter GLOW twist 2 -1
don't seem to be doing anything.
Also, is it possible to tint the screen together with the filter? When I do the shockwave and a screen tint right after, it starts the shockwave, then tints, then gets back to the default as the shockwave spreads. Ideally, I would like to use some animated filter a few times with a progressive tint to make a "falling asleep effect".
I surely have few time to give supports currently@cji3bp62000
Hey, I started playing around with your plugin today and I'm really digging it. I noticed a visual bug that would occur when used with DreamX's extension for Yanfly's Victory Aftermath and Aftermath Level Up Plugins. The bug is that it doesn't display messages that are supposed to show up in the message window during the battle results. [See attached image]
A link to DreamX's plugin:
Would you be able to look into why this is happening and fix it? DreamX isn't active any longer so I can't ask him about it. If you're currently busy I'd be willing to commission this fix.
Thank you very much. I'll help you out too if I can. If I find anything else that may narrow it down, I'll send you a DM.
Or if possible, the ability when using the "current" createFilter function.DisplacementMap <Displacement Map Filename>
If the <Displacement Map Filename> is not set in the createFilter command, it will use the "default" image filename found in the plugin default settings.createFilter <Name> displacement <ID> <Displacement Map Filename>
OK, If I finished it I will put it here.
I would prefer the DisplacementMap <Displacement Map Filename> solution.If I could make a suggestion. Currently you only have it set to use one Displacement Map image in the plugins settings. Wouldn't it be more ideal to add a new function to allow more flexibility to select the displacement map when required?
Or if possible, the ability when using the "current" createFilter function.
If the <Displacement Map Filename> is not set in the createFilter command, it will use the "default" image filename found in the plugin default settings.
Also, I did bring up something back a few months ago but I never got an answer regarding it. Would it be possible to add a function to affect only the "Parallax" background? This would be useful for adding liquid effects to ponds, rivers, oceans and even lava if needed. I know that there are layer plugins that can do something similar, but these work using a "linear" motion so there is no displacement "randomness" factor to doing this.
No worries. I Just thought I would bring it up again since it's been a few months and I didn't know if you saw it or not. Thanks for looking in to the suggestions.I would prefer the DisplacementMap <Displacement Map Filename> solution.
Only-Parallax option is easy(I think), I will make these two functions in a few days. Sorry I didn't notice your reply last time, I was busy at that time.