- Joined
- Feb 13, 2017
- Messages
- 50
- Reaction score
- 71
- First Language
- Spanish
- Primarily Uses
- RMMV
Pixi.js already has support for spine animation as seen here: http://www.goodboydigital.com/pixi-js-spine-animation/ and further examples on pixi.js site: http://pixijs.github.io/examples/#/spine/dragon.js
http://www.goodboydigital.com/pixi-js-spine-animation/
Spine is an skeletal animation tool that is pretty popular because of it's robust APIs for several game making software and generic implementations, more info here: http://esotericsoftware.com/
A japanese developer already made a RMMV plugin, it was posted here on a now seemingly deleted thread (google AXY_spine.js and it's prerequisite plugin AXY_toast.js); being in japanese I don't know the terms of use of said plugin, and there are no instructions on how to use it either.
The goodboy digital site says there are sample files on git-hub, if not I can provide them.
Having access to skeletal animations will open plenty of possibilities to developers with access to the tool (like myself ;p).
The ideal would be to be able to use spine animations for players, events and battlers, but just being able to use them as a sort of "display image" command should be a good start.
http://www.goodboydigital.com/pixi-js-spine-animation/
Spine is an skeletal animation tool that is pretty popular because of it's robust APIs for several game making software and generic implementations, more info here: http://esotericsoftware.com/
A japanese developer already made a RMMV plugin, it was posted here on a now seemingly deleted thread (google AXY_spine.js and it's prerequisite plugin AXY_toast.js); being in japanese I don't know the terms of use of said plugin, and there are no instructions on how to use it either.
The goodboy digital site says there are sample files on git-hub, if not I can provide them.
Having access to skeletal animations will open plenty of possibilities to developers with access to the tool (like myself ;p).
The ideal would be to be able to use spine animations for players, events and battlers, but just being able to use them as a sort of "display image" command should be a good start.
