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- Aug 17, 2015
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Hello Rpg Makers,
I've been tinkering a lot with the deeper parts of RMMV's graphic engine and I've come across Spine.
Does anyone know any RMMV implementations of Spine animations?
Right now we're dealing with spritesheets but with Spine, as I understand from Pixi's and Spine's websites, you can use numeric data to perform animations instead of mostly repetitive images in a sheet.
If we're to unlock the Spine functionality, workflows in graphic animations would be reduced greatly and animations would be much smoother and we get more freedom.
For example, we can do monster and party animations in the sideview battle system, action battle system, smoother animations on world map and more.
What do you guys/gals think?
I've been tinkering a lot with the deeper parts of RMMV's graphic engine and I've come across Spine.
Does anyone know any RMMV implementations of Spine animations?
Right now we're dealing with spritesheets but with Spine, as I understand from Pixi's and Spine's websites, you can use numeric data to perform animations instead of mostly repetitive images in a sheet.
If we're to unlock the Spine functionality, workflows in graphic animations would be reduced greatly and animations would be much smoother and we get more freedom.
For example, we can do monster and party animations in the sideview battle system, action battle system, smoother animations on world map and more.
What do you guys/gals think?

