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So I get that if I want a PIXI sprite to be above the tilemap, I can add it to SceneManger._scene. But if I'd like it at the tilemap level where would it go? And where would it go if I want it below the tilemap?

edit: Below is.... SceneManager._scene._spriteset._parallax Now I just need to figure out what the same level is.

edit2: The tilemap level appears to be.... SceneManager._scene._spriteset._tilemap though this causes a graphical glitch as the tiles will rapidly switch between those and the added image. So now my question becomes, how do I order them so that doesn't happen?

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Just beat the last of us 2 last night and starting jedi: fallen order right now, both use unreal engine & when I say i knew 80% of jedi's buttons right away because they were the same buttons as TLOU2 its ridiculous, even the same narrow hallway crawl and barely-made-it jump they do. Unreal Engine is just big budget RPG Maker the way they make games nearly identical at its core lol.
Can someone recommend some fun story-heavy RPGs to me? Coming up with good gameplay is a nightmare! I was thinking of making some gameplay platforming-based, but that doesn't work well in RPG form*. I also was thinking of removing battles, but that would be too much like OneShot. I don't even know how to make good puzzles!
one bad plugin combo later and one of my followers is moonwalking off the screen on his own... I didn't even more yet on the new map lol.
time for a new avatar :)

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