Now with an army of Mecha-Ralphs!
- Aug 5, 2015
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PIXIv2 > PIXI v3
version 0.5.0 - looking for betatesters!
Do you want to have the nice things of PIXI v3 in MV. Well, after some reading of the core classes I have somehow good news for you.
It's doable, even if it's hard. I can't completely do it alone... but as a community effort I'm sure we can pull it off.
This also will aim to improve speed of core classes as we improve the pixi module.
The idea is to leave almost anything intact from the outside, any public function should remain as it, and if we need to change it for performance reasons, we should add it to a deprecated value and nothing else.
Battlebacks are shown by now, but there is a strange flickering for sprites...
So looking for that solution now...
How do I start?
First, create a new RM Project to put this files in.
Then edit as you need.
Any plugin you want to try, any thing you want to add outside of the core will be ignored, and if you somehow add a file you should add it to a .gitignore file.
You will need a git manager like source tree or githu or console.
You can check repositories here.
Even if nobody actually helps I am pretty sure I'll finish it sooner or later (hope before PIXI v4 is out...)
Github does have an issue tracker, so you should pick from there what you need.
But for the moment, I need to change all of the classnames of the core. So waint at least for a while untill I start to get with deprectaed things and name changes...
I actually need people testing this, like, a lot, so if you please, can yo test it?
It is going to be in the public domain, but he original code is still held by kadokawa and spike chunsoft, so even after migration you will still need a license of mv in order to use this.
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