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- Oct 27, 2015
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Ok, in this test its only 2.5x in chrome: http://jsperf.com/tilemap-optimization
Can someone check it in safari?
Can someone check it in safari?
If you do:/me is waiting for Ramiro's PIXI V3 update to work on some simple shaders.
I'm not touching the default classes's behaviur if they are broken they'll keep being broken.have you fixed the water based sprites not animating right for me they are animating 1 row works ok then 2 rows wont work are stagnant then repeats
Is there a way we can ever make canvas fallback 5x faster rather then slower lol? Android devices seem to be mostly using canvas.Ok, tilemaps are ready, please test them.
+ Tilemap is fast and doesnt use extra textures, only vertex buffers
+ Animations are handled by shaders
+ Fixed memory leak in tilemaps
+ Fixed memory leak in snap()
- Canvas fallback is slow, 5x slower than vanilla while scrolling.
* there's possible leak in TilingSprite and Sprite._tinttexture