- Joined
- Jun 30, 2012
- Messages
- 8,564
- Reaction score
- 3,862
- First Language
- English
In RPG Maker MV, you can create dialog through a series of messages.
To set up these messages, you would use the event editor’s “Show Text” command. Here, you can type in the message you want to show, a face to go with it, along with some other properties like the position of the message.
Now, what happens if you’re making a game where players can choose who they will use as the leader? For example, maybe your game offers players the option to choose between a man or a woman, or from a set of characters each with different backgrounds.
In these cases, it would be strange if the face shown in the dialog didn’t match the face of the player’s chosen character.
However, now we have another problem: how do we actually set up our messages to show different faces depending on the characters? Should we just create conditional branches to handle every possible option?
But what if the players can submit their own custom faces for their character? Now you would have no control over the graphics!
This plugin offers a solution that allows you to easily set up messages that will display the appropriate faces depending on the actor’s current face.
More information and downloads are available at HimeWorks
Last edited by a moderator: