Tsukihime

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In RPG Maker MV, you can create dialog through a series of messages.
 
To set up these messages, you would use the event editor’s “Show Text” command. Here, you can type in the message you want to show, a face to go with it, along with some other properties like the position of the message.
 
Now, what happens if you’re making a game where players can choose who they will use as the leader? For example, maybe your game offers players the option to choose between a man or a woman, or from a set of characters each with different backgrounds.
In these cases, it would be strange if the face shown in the dialog didn’t match the face of the player’s chosen character.
 
However, now we have another problem: how do we actually set up our messages to show different faces depending on the characters? Should we just create conditional branches to handle every possible option?

But what if the players can submit their own custom faces for their character? Now you would have no control over the graphics!

This plugin offers a solution that allows you to easily set up messages that will display the appropriate faces depending on the actor’s current face.
 
More information and downloads are available at HimeWorks
 
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Neo Soul Gamer

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This is great for main actor triggered events. Great feature!
 

Dinamic Creates

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This should work nice for costumes, but I found out that the placeholder, ignores the selected ''index'', so expressions won't work.

Are you interested on implementing this?
 
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Tsukihime

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The index is the one that's currently used by the actor.


So for example if your actor uses index 7, then the game will use that as the index.


You could for example change the actor's index directly...Or I could set it up so that the game will check which index you've selected on the placeholder faceset.
 
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Tsukihime

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Plugin updated to support "Variable" placeholder.


This uses a specific variable to determine which actor's face to show.


Now, I just remembered this plugin doesn't support indices for expressions...
 

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