Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler.
For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the freeze state to an enemy that is already frozen, they will shatter and die.
As another example, suppose you had a state called Poison. When you first apply the state to a battler, Poison 1 will be added. When you add the Poison state to a battler that already has Poison 1, it will be removed, and replaced with Poison 2.
This allows you to create states that can be used on the same battler multiple times, but potentially have different results.
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