Placeholder States

Tsukihime

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Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler.

For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the freeze state to an enemy that is already frozen, they will shatter and die.

As another example, suppose you had a state called Poison. When you first apply the state to a battler, Poison 1 will be added. When you add the Poison state to a battler that already has Poison 1, it will be removed, and replaced with Poison 2.

This allows you to create states that can be used on the same battler multiple times, but potentially have different results.
 
More information and downloads available at HimeWorks
 
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duskaco

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Nice plugin! It might even be possible to use Progressive States to make pseudo state counters!

Yep, I have the perfect idea already using Yanfly's Action sequence pack

Actor uses Release: Fire Sword.

Skill adds 3 sword counters consecutively, each replacing the other to make a Lv3 Sword Counter.

When using a Sword Counter skill, the state is removed and automatically replaced by Lv2 Sword Counter.

If the skill needs 2 Sword Counters, just remove 2 consecutively using the Action Sequence Pack!
 

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