Placeholder States

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,553
Reaction score
3,793
First Language
English




Placeholder States are special states that use a formula to determine which state will be added, when they are actually being added to a battler.

For example, let's say you had a state called "Freeze". When you first apply the freeze state, the enemy will be frozen. However, if you applied the freeze state to an enemy that is already frozen, they will shatter and die.

As another example, suppose you had a state called Poison. When you first apply the state to a battler, Poison 1 will be added. When you add the Poison state to a battler that already has Poison 1, it will be removed, and replaced with Poison 2.

This allows you to create states that can be used on the same battler multiple times, but potentially have different results.
 
More information and downloads available at HimeWorks
 
Last edited by a moderator:

duskaco

Villager
Member
Joined
Dec 14, 2015
Messages
18
Reaction score
0
First Language
English
Nice plugin! It might even be possible to use Progressive States to make pseudo state counters!

Yep, I have the perfect idea already using Yanfly's Action sequence pack

Actor uses Release: Fire Sword.

Skill adds 3 sword counters consecutively, each replacing the other to make a Lv3 Sword Counter.

When using a Sword Counter skill, the state is removed and automatically replaced by Lv2 Sword Counter.

If the skill needs 2 Sword Counters, just remove 2 consecutively using the Action Sequence Pack!
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

X[ oh gawd.... I dropped my super expensive laptop on my hard tile floor! It still comes on and all, but now Im worried its gunna start screwing up in the near future.... I hope not, cant afford to replace stuff like that. :(
I wrote a nice animated preloading system for mv+mz today. It only supports graphic assets atm, should it support audio too? See it in action in my recent minigame @
I posted my first commercial game on the forums, and now waiting for approval.
fingers crossed.
TMW the air quality is so bad, your hair changes color every time you wash it. :LZYyuck:
Finished two animations today. :kaojoy:

Forum statistics

Threads
103,001
Messages
996,639
Members
134,484
Latest member
Gesonel
Top