BeanCanDev

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So at the point I’m at with my game, I’ve got a plains area. I’ve looked around for tips for that but couldn’t find anything. Any tips on how to not make such an area boring?
 
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Including even slight height variation is a good way to keep a map from being too visually boring. Flowing water is also a good way to visually break up an area.
 

Kristina

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If it's a forest type of area then trees, rocks, flowers helps a lot. Height variation as Sleepy Kitten mention is a good way too.
 

Andar

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there are a dozen "game and map screenshot" topics here on the forum where people have shown off their maps for critique. Look through them and learn what others did with similar maps and how it was critiqued.
 

ericv00

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You could try looking up 'rocky grassland' images and see what kind of stuff you can add in that will add interest and direction on your maps. As said already in the thread, water features can do a lot, too. There are a lot of plains or grassland biomes that have a lot more features than people usually think.
 

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