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- Feb 3, 2014
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So I've been using Khas' Arc Engine in my most recent project, and troubleshooting that thing is a nightmare since he abandoned it. Nobody's really talked about it much either, which astounds me, because it's a really powerful physics engine and you would think someone would have picked it up or at least tried to mimic it oh now I'm rambling
Anyway, if you don't know how the script works, it enables you to add physics to your game one map at a time to create a functioning platformer. But you can have maps where the physics aren't applied, and these work like normal RPG Maker maps.
The problem I'm having is that any events I have on these normal maps always face right or left when I interact with them--but they never face directly at the player. It seems random whether they face right or left, too. I tried to just accept this as a side-effect of Arc Engine and work my way around it (i.e. manually putting in conditional branches based on the direction the player was facing to force the event to turn toward them), but even after that, the events will visibly spasm before turning to the player. It's like they're struggling not to face right or left before facing the direction I manually turned them toward.
Does anyone know a way to fix this or work around it?
Anyway, if you don't know how the script works, it enables you to add physics to your game one map at a time to create a functioning platformer. But you can have maps where the physics aren't applied, and these work like normal RPG Maker maps.
The problem I'm having is that any events I have on these normal maps always face right or left when I interact with them--but they never face directly at the player. It seems random whether they face right or left, too. I tried to just accept this as a side-effect of Arc Engine and work my way around it (i.e. manually putting in conditional branches based on the direction the player was facing to force the event to turn toward them), but even after that, the events will visibly spasm before turning to the player. It's like they're struggling not to face right or left before facing the direction I manually turned them toward.
Does anyone know a way to fix this or work around it?
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