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- Sep 21, 2023
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- RMXP
This is my first post on this site so I apologise for anything I do wrong.
What I'm trying to do is:
Have an animation play centred on an event that isn't visible so I can make it become visible halfway through the event.
The animation is 12 frames long and I want the graphic of the event to appear 6 frames into the animation. I have tried multiple things that seem to either also hide the animation from appearing or delay the animation until the events graphic is visible.
If anyone knows how to do this please leave a comment, thanks
Update: Figured out how to make some gifs XD
this is what I want it to look like:


this is what happens when using opacity:


As you can see, the first animation has a small white ball before the Pokémon appears, which is not present with the second. The way I created the first animation is by setting the default graphic of the event to be identical to the tile set below it although I don't think I can use this method easily as I need these animations to be dynamic and not only able to play from one specific square.
Update 2:
Thanks to KK20 I know have a working method, however sadly I have come across a bug that I cannot understand why it is not functioning.
using KK20s method I have these commands on an onix appearing that works perfectly, no issues at all

however, when I use this method on the players starter with what seems like no changes that should effect it

the @transparent = false script doesn't seem to be functioning. The animation plays fully but the players starter graphic does not display at all, if I remove the first move route of @transparent = true, then the players starter is completely visible throughout the animation so it doesn't appear there is an extra command that is messing with the system. The only difference between the "grunts onix" and "players starter" is that the starter has 3 event pages, but the pages are not swapped through during this animations process so I don't see why that would make a difference.
thanks for any help guys, sorry I'm asking so many questions




haven't included the event window for these guys as its completely empty
Update 3:
After messing around with my events for ages for some incredibly stupid and unexplainable reason (at least from my point of view XD) moving the "wait 5 frame(s)" outside of the move route somehow made the move route take effect again, This is not an issue in the example of my onix animation, as you can see the wait being inside the move route caused no issues.
but moving it outside the move route made my other example start working
Old:
new (working):

thanks everyone for your help, idk wtf was going on there, I'm sure I will come across more problems in my future of learning how to use RPGmakerXD so see you soon lol.
What I'm trying to do is:
Have an animation play centred on an event that isn't visible so I can make it become visible halfway through the event.
The animation is 12 frames long and I want the graphic of the event to appear 6 frames into the animation. I have tried multiple things that seem to either also hide the animation from appearing or delay the animation until the events graphic is visible.
If anyone knows how to do this please leave a comment, thanks
Update: Figured out how to make some gifs XD
this is what I want it to look like:


this is what happens when using opacity:


As you can see, the first animation has a small white ball before the Pokémon appears, which is not present with the second. The way I created the first animation is by setting the default graphic of the event to be identical to the tile set below it although I don't think I can use this method easily as I need these animations to be dynamic and not only able to play from one specific square.
Update 2:
Thanks to KK20 I know have a working method, however sadly I have come across a bug that I cannot understand why it is not functioning.
using KK20s method I have these commands on an onix appearing that works perfectly, no issues at all

however, when I use this method on the players starter with what seems like no changes that should effect it

the @transparent = false script doesn't seem to be functioning. The animation plays fully but the players starter graphic does not display at all, if I remove the first move route of @transparent = true, then the players starter is completely visible throughout the animation so it doesn't appear there is an extra command that is messing with the system. The only difference between the "grunts onix" and "players starter" is that the starter has 3 event pages, but the pages are not swapped through during this animations process so I don't see why that would make a difference.
thanks for any help guys, sorry I'm asking so many questions




haven't included the event window for these guys as its completely empty
Update 3:
After messing around with my events for ages for some incredibly stupid and unexplainable reason (at least from my point of view XD) moving the "wait 5 frame(s)" outside of the move route somehow made the move route take effect again, This is not an issue in the example of my onix animation, as you can see the wait being inside the move route caused no issues.
but moving it outside the move route made my other example start working
Old:
new (working):

thanks everyone for your help, idk wtf was going on there, I'm sure I will come across more problems in my future of learning how to use RPGmakerXD so see you soon lol.
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