Play Animation on Turn's End with Hime's State Animations Script

Discussion in 'RGSS3 Script Requests' started by Argami, May 28, 2019.

  1. Argami

    Argami Veteran Veteran

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    First Language:
    Spanish
    Hello!

    I'm currently using Hime's State Animations Script that shows an animation when the state is added. The problem is that the script first displays the animation, then shows the "Message when an actor/enemy fell in the state".

    For example when you add the state through a skill Effect, that's how it works:
    1. The skill animation is displayed
    2. The state animation is displayed
    3. The damage message is displayed ("You've lossed 10 HP")
    4. The "Message when an actor/enemy fell in the state" is displayed ("You're under Poison effect")
    5. (Then the next battler continues)
    What I want to do is to show the animation at the same time that the state message ad the turn's end, like:
    1. The skill animation is displayed
    2. The damage message is displayed ("You've lossed 10 HP")
    3. The state animation is displayed + The "Message when an actor/enemy fell in the state" is displayed ("You're under Poison effect")
    4. (Then the next battler continues)
    Is this possible? Here you can find the script:
    https://himeworks.com/2013/08/state-animations/

    Thanks in advance! :)
     
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