Same problem as with ysp video player. On lower end pc 1-4 fps. That means ~30% players will have a bad experience with this just.
Specifications: 4gb ram, hd5500, i5-5200u.
There's something with RPGM mv which makes playing webm not worth the lost customers/+complains. The performance loss on some machines is crazy. My laptop is not that bad, but can't handle webm videos be it FullHd res or bellow 700x700 pixels.
I've tested the ysp player on a fresh project\empty map and it was the same, so probably this plugin will show the same results.
I've also tested the same kind of plugin, but made by some Japanese person. Same issue. So I gave up on trying to play videos on rpgm.
Undoubtedly, some will say that my project is faulty (had this discussion in the other plugin thread). But let me remind, I've tested on a clean project with 1 event which plays video on map.
No idea why this happens. Rpgm can't play videos without a dedicated GPU? Is it an intel problem? Or some kind of software or hardware fault? No idea, but having every 10 posts out of hundreds complaining "1-3 fp", " unplayable" is unacceptable. Ended up using the picture animation method provided by one plugin.
I'll test it in android someday just out of curiosity.
Finding a fix would be awesome, but right now from my experience, any atempt to play webm on rpgm is project breaker (unless it's a simple play movie default function which doesn't allow any kind of interaction during video like text box, etc). Archea mentioned once that it's some kind of problem with transparency or that my laptop is just not enough to play videos on rpgm in this method ( but that means to play webm videos is a resource hungry at the same level as playing a proper 3d games or worse (telltale walking dead runs 30-44fps for example, but webm rpgm video is 1-3fps :S))
I know i wrote a lot, ramblings, etc. But not able to play webm was quite a big problem for me. I spend days trying to fix without success. The only choice would have been alienating a big portion of the player base which is no no.
Btw, would it be possible to get a project sample with this function playing for testing purposes made by the author just to confirm that it's nothing to do with me? I want for myself to know that I did everything 100% correctly and it's indeed some kind of deeper problem/bug which causes poor performance.